ilitarist
Learned
- Joined
- Oct 17, 2016
- Messages
- 857
By the way, don't you see something retarded in the "every character is a caster" notion?
I think that PoE's ruleset is designed for a good combat experience in PC -even if the actual fights aren't that great, because design-, but it's not realistic at all. D&D at least is somewhat simulationist, or at least it was at the beginning.
I don't see anything retarded in this at all. I like the system that gives you a variety of things to do using your different stats. E.g. PoE allows fighter to be fast, precise, heavy-hitting and/or tanky. He has lots of abilities that benefit from his stats - most often from tankinness and heavy hitting. Buy in rare occasions you may actually need to be very precise to hit someone agile so you use all kinds of abilities. I don't like D&D, especialle 2e, where your fighter is always strong and tanky, anything else is just a wrong answer. And they don't vary. Lots of abilities means different builds and more moving parts. It's not like, say, Divinity Original Sin where everyone eventually can do everything. You still have precious few classes capable of healing or AoE damage.
It says a lot about the game that you needed to up the difficulty to hardest to just get any semblance of challenge. Also that challenge is MORE enemies + multiply their stats so I go no idea what you are talking about here.
In BG1 and BG2 hardest difficulty made enemies hit 2x harder but the game was already challenging on Core difficulty and on Normal difficulty on first playthrough.
PoE is as difficult as BG1/2 on recommended difficulty, I don't know what are you talking about. Also more enemies plus some very specific stat adjustment is a good design. BG2 uses the same shit system you see in every other lazily designed RPG difficulty (Elder Scrolls, Dragon Age and so on): multiply stats with no regard to how it changes the tactics and balance. And I'll tell you how it changes: damage reduction becomes useless, raw damage is nerfed - but if you played with control character then nothing changes for you hence now the game has one and only true set of tactics. Same shit in every RPG I see, just a sandbox of tools allowing you to break the game plus a difficulty setting that doesn't affect anything at all. Pillars of Eternity didn't have that, it had a system that gave me 2 playthroughs during which I enjoyed combat and challenge. And no RPG up until point didn't turn into a boring set of trash fights on second playthrough. Thansk to Throne of Baal BG2 had managed to turn into this on first playthrough.