Ancient said:
The thing i love in ME series that out-weights all con's is how epic it makes you feel
Mass Effect had my favourite character introductions in any game. The military talking about your character, the view out of the porthole, the crescendo of the amazing score, ending by revealing the face of the character you had created. Moments where you felt the importance of your character's political ascension. I would have fucked a herd of Elcors for that promotion; when it's handed to you it reveals the game's political storyline, and elevates a level one character to 'epic' - a suitable galactic saviour and not some farmer picked by his king.
The Reapers motivations may have been clumsily communicated, but so what? I don't feel particularly outraged if an ancient machine intelligence race dismisses me as an intellectual vacuum, (Dr Manhattan and all that.) I liked to think my Shepherd was noticeably curt to the Hanar. That's just space-Racism, an inevitable part of diplomacy with alien faggots. It FIT that I couldn't completely understand
aliens, and particularly the preternatural ones. The Mass Effect story was great despite this. The emerging military power of Earth is grudgingly given an increased political influence amongst the established species who view them with a mix of trepidation, suspicion and hatred (-China?), combined with an examination of government powers operating outside of laws - leading to Saren. My biggest complaint was that Saren began, in my eyes, to be the baddest alienfucker in the galaxy after Darth Vader and female Shep, but they wasted their main villain. By the end Saren was a pathetic zombie gimp, who couldn't keep his finery neat and respectable. He starts off with his shit together, shooting co-workers in the back of the head. A man with a vision. Respectable. He ends with colostomy tubes threaded about his body.
Wrex. Big, reptilian, spin your moral compass Wrex. I adored this game forever when I cornered some cowering informant and was about to cuss on him when Wrex stepped forward and blew his face off. THAT'S what I want! Wrex wasn't just a party flunky or some giddy Dragon Age flake to console. He was an unpredictable and intimidating alien mercenary with his own goals and motivations. And he had some fucking hilarious dialogue in the elevators.
Mass Effect was a god damned triumph and a great RPG, and wouldn't have been improved in the slightest by having my laser weapons 'roll to hit' as opposed to using my own skill at Zzzappery or by giving Shep stats (Hint : you don't need Strength stat in a space game, shit is zero-G.) Shep had a Class (Adept), I crafted her face to 18 Charisma, and she an alignment which was effectively Chaotic - a 1st ed D&D alignment as I recall. But yeah, I didn't need 147 shotguns, and 36 variations of grenades. The Mako needed more dangers than the occasional Thresher Maw. But overall, fucking brilliant production with an amazing score and blue lapdancers.
Mass Effect 2 tried things differently, and not all worked, but good on them. I really liked what they attempted to do with pitting a suicide mission galactic threat against a solid resourceful team; particularly if you suddenly lost members. Unfortunately, the NPCs this time weren't as interesting and so I sniggered when the fish lost the back of his head. For most of the journey I wanted to airlock Jack, Grunt, Samara, Kieffer Sutherland, most of them... but it was still an ambitious storytelling concept.