SymbolicFrank
Magister
- Joined
- Mar 24, 2010
- Messages
- 1,668
So, a codex is a book. Story faggots With PS:T as our best game ever, that is no surprise.
The other game that is rarely mentioned, except as the inspiration for most of the games in our Top 100, is Darklands. This defined what people call CRPG.
And they have a lot in common. Story comes first, character development second, and combat is what you slog through to do that. And they have a great and consistent world, with the artwork to bring it alive.
I would like to give a honorable mention to Fallout Tactics, for having one of the best combat models ever.
We're in the Kickstarter age now. Where is The Codexian, our game?
First, let's set some goals:
1. It has to be the game we, the Codexian people want to play most. If that is possible within time and budget.
2. We define a set of leads for each of the disciplines, that come up with a functional list of requirements and how to implement them. They do have the last word, but can be replaced by majority vote.
3. Everything that generates too much discussion is either scrapped or configurable.
4. It should be a personal story, no "Chosen to Save The World".
5. As a first goal, I would set the definition of what game it is going to be on one month from now.
6. Second, the election of the leads on at last two months from now.
7. And the Kickstarter on at most three months from now.
I expect the artwork to be the main problem. I can do the programming and project management, if required.
Thoughts?
The other game that is rarely mentioned, except as the inspiration for most of the games in our Top 100, is Darklands. This defined what people call CRPG.
And they have a lot in common. Story comes first, character development second, and combat is what you slog through to do that. And they have a great and consistent world, with the artwork to bring it alive.
I would like to give a honorable mention to Fallout Tactics, for having one of the best combat models ever.
We're in the Kickstarter age now. Where is The Codexian, our game?
First, let's set some goals:
1. It has to be the game we, the Codexian people want to play most. If that is possible within time and budget.
2. We define a set of leads for each of the disciplines, that come up with a functional list of requirements and how to implement them. They do have the last word, but can be replaced by majority vote.
3. Everything that generates too much discussion is either scrapped or configurable.
4. It should be a personal story, no "Chosen to Save The World".
5. As a first goal, I would set the definition of what game it is going to be on one month from now.
6. Second, the election of the leads on at last two months from now.
7. And the Kickstarter on at most three months from now.
I expect the artwork to be the main problem. I can do the programming and project management, if required.
Thoughts?
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