curry
Arcane
What's so good in Irenicus? The voice actor did a good job but otherwise the character is fucking boring and the story is bland. Stop sucking that BioWare cock already.
Irenicus > The Master > LaCroix
+1curry said:What's so good in Irenicus? The voice actor did a good job but otherwise the character is fucking boring and the story is bland. Stop sucking that BioWare cock already.
What's worse is that Gaider wrote most of Irenicus so they're sucking Gaider cock. He probably gets a thrill out of people who unknowingly praise him while tearing him down elsewhere.curry said:What's so good in Irenicus? The voice actor did a good job but otherwise the character is fucking boring and the story is bland. Stop sucking that BioWare cock already.
Black said:Apparently bald elves that are mad with REVENGE are hot stuff nowadays. That, and apparently people like having encounters with the villains that in a "shocking" turn of events turn out to not be their last encounters.
This, but that's also the reason I conspicuously left Irenicus out of my own list. I LOVE listening to him talk, but he's not a terribly good villain at the end of the day. Which is a shame because there were lots of nice touches in the early game that made him seem like he would be so much more.Aldebaran said:I don't think it is that, so much as David Warner could make a Uwe Boll script sound good.
This is I think made ironic (and even better) because he's so focused on his goal that he can make extremely clever farsighted plans within plans, but still, everything past achieving his goals is incredibly short-sighted. Hey guys, I just found The Enemy, let's poke and study their prison even though there's a risk they'll get free!Wyrmlord said:What kind of a man baits two kingdoms into war, tricks away one of the most powerful magicians, and sitrs up the Nighthawks against certain factions just to distract everybody in order to destroy a Valheru lifestone? An extremely dedicated and farsighted person
Yeah I guess. In terms of the more immediate antagonist, I always thought it was the Curse you're fighting against, with Myrkul the one who sits in the background watching the events he set in motion as they unravel.Black said:Wouldn't MoTB's villain be Myrkul? He was good too.
Satori said:Kerghan. He was the only villain I actually understood and wanted to win.
abnaxus said:
Erebus said:Satori said:Kerghan. He was the only villain I actually understood and wanted to win.
Meh. He has an interesting and original goal, but he's not developed enough throughout the game to be a good villain. The twist that he's the real villain - and not Arronax - comes much too late and out of nowhere.
Sephiroth > themDrog Black Tooth said:What about Loghain? Saren? Harbinger?
SHODAN said:In my talons, I shape clay, crafting life forms as I please. If I wish, I can smash it all. Around me is a burgeoning empire of steel. From my throne room, lines of power careen into the skies of Earth. My whims will become lightning bolts that raze the mounds of humanity. Out of the chaos, they will run and whimper, praying for me to end their tedious anarchy. I am drunk with this vision. God: the title suits me well.
Chris Avellone said:When I design characters, I usually approach it in the following way (I’ll use Kreia in Knights of the Old Republic II for this example).
-Examine their role in the story. Kreia in KOTORII serves multiple purposes: companion, foil, and a means of acting as a sounding board for the game theme (the role of the Jedi and the nature of the Force in a living galaxy).
-Name them properly. This is more important than it may seem. Kreia, for example, was consciously intended as a twist on Leia with a harsher prefix-she basically acts as an ally as Leia does in Star Wars, but her life before she met you was…well…brutal.
-Set up a visual signature for the character with the concept artist. Kreia blends elements of the wise mentor (Obi-Wan’s robe) mixed with the Dark Side elements (Palpatine’s hood design).
LibertyRansom said:
it's a stretch to say that Star Control 2 was an RPG. Still, the UR-QUAN were one of the most original villains. They didn't have shady ulterior motives and they weren't even "evil". They just wanted to make sure nobody ever fucked them.
The best part about him isn't so much that he's an evil asshole, it's that we witness very personal and very well-developed effects of his involvement with the world first-hand, built up over the course of the entire game. So many awful things came down to him, but it was only at the very end that you pieced it together and realised just how many things you'd encounted in the game previously were his work. The practical Nameless One would have been so much less effective if he'd just been depicting doing bad things, like dropping a schoolbus of orphans over a cliff. The subtlety of the reveal makes the impact that much stronger.Erebus said:The Practical Incarnation is a pretty good villain. He's both very evil and very smart ; he's done some horrible things, but they make sense for someone who has no empathy whatsoever ; throughout the game, we often follow his trail, which is both impressive and horrifying. He's really someone we can hate... and we have to accept the fact that he's us.
Keeper Deven said:Unless things take a dramatic turn for the better in your ADwR LP (which includes gutting and feeding him his own testicles), Vico.
Surf Solar said: