DraQ
Arcane
Good way to rectify that would be to branch the build order along with technology tree and allow to specialize.Since building order usually stays the same through the most games
Good way to rectify that would be to branch the build order along with technology tree and allow to specialize.Since building order usually stays the same through the most games
Herpa. If it was designed for rushing it would have included rushing. I've played it multi-player with a couple of people and we never felt like it was competitive in any sense of the word.AoE is just like that if you play it like that. And that's what it was kinda designed for. Of course alone, you can play it in whatever way you like and hopefully your computer won't mind.What do you mean by challenging? Does every RTS game only exist so that another player could challenge you? Fuck no. Starcraft may follow such a model and that's why I wouldn't play it. AoE isn't like that - at all.IDtenT, Why not just play Sim City or similar then, if you hate challenging games?
I may be misunderstanding this. What was the goal of the game, if not to win (by any "legal" means, including pumping out early units and attacking)? I guess you could play multiplayer AoE non-competitively, but that's just... pointless. When playing chess do you avoid taking opponents pieces?Herpa. If it was designed for rushing it would have included rushing. I've played it multi-player with a couple of people and we never felt like it was competitive in any sense of the word.
Chess is by nature gamist. The whole point of chess is to win. There is nothing sporting in chess.I may be misunderstanding this. What was the goal of the game, if not to win (by any "legal" means, including pumping out early units and attacking)? I guess you could play multiplayer AoE non-competitively, but that's just... pointless. When playing chess do you avoid taking opponents pieces?Herpa. If it was designed for rushing it would have included rushing. I've played it multi-player with a couple of people and we never felt like it was competitive in any sense of the word.
Oh, well I'm sure you'll find something you're good at. EventuallyChess is by nature gamist. The whole point of chess is to win. There is nothing sporting in chess.
Let me take the example of Sunday league football. Did I play it to win? No. Does that mean I didn't want to win? Of course not. I played it for the fun of football.
Well, I don't know about TA, but it happens a lot on smaller maps in Forged Alliance.The commander isn't fast enough to make using it to harass bases a good idea, unless you play on a very small map.
Um, if you're playing football you usually are playing it to win in the sense that you do try your best (within the rules) to reach that goal. As in, whatever you do with the ball is with the intention to get it in the net eventually, you don't just kick it randomly into whatever direction seems fun.Chess is by nature gamist. The whole point of chess is to win. There is nothing sporting in chess.I may be misunderstanding this. What was the goal of the game, if not to win (by any "legal" means, including pumping out early units and attacking)? I guess you could play multiplayer AoE non-competitively, but that's just... pointless. When playing chess do you avoid taking opponents pieces?Herpa. If it was designed for rushing it would have included rushing. I've played it multi-player with a couple of people and we never felt like it was competitive in any sense of the word.
Let me take the example of Sunday league football. Did I play it to win? No. Does that mean I didn't want to win? Of course not. I played it for the fun of football.
I can include other analogies like it's about the journey and not the destination.
Um, if you're playing football you usually are playing it to win in the sense that you do try your best (within the rules) to reach that goal. As in, whatever you do with the ball is with the intention to get it in the net eventually, you don't just kick it randomly into whatever direction seems fun.Chess is by nature gamist. The whole point of chess is to win. There is nothing sporting in chess.I may be misunderstanding this. What was the goal of the game, if not to win (by any "legal" means, including pumping out early units and attacking)? I guess you could play multiplayer AoE non-competitively, but that's just... pointless. When playing chess do you avoid taking opponents pieces?Herpa. If it was designed for rushing it would have included rushing. I've played it multi-player with a couple of people and we never felt like it was competitive in any sense of the word.
Let me take the example of Sunday league football. Did I play it to win? No. Does that mean I didn't want to win? Of course not. I played it for the fun of football.
I can include other analogies like it's about the journey and not the destination.
Sure, the fun comes from playing the game and not from winning so much, both in football and in RTS's. Sure you can agree with your opponents that there's a 20 min peace period in the start, or that you'll play football while just walking (running is too exhausting), or whatever, you should realize it's not the way the game was intended even if you enjoy it.
And I don't see how AoE II doesn't include rushing? You just don't know shit about the game.
Um, what is the RTS analogy of that? Peace periods, rushing (neither makes sense) or what?That's a completely fucked up analogy with football. It's closer to someone saying they hate it when players fake injuries in football in order to gain an edge over the other team via unnecessary penalties.
Um, what is the RTS analogy of that? Peace periods, rushing (neither makes sense) or what?That's a completely fucked up analogy with football. It's closer to someone saying they hate it when players fake injuries in football in order to gain an edge over the other team via unnecessary penalties.
Ok. But what's the point in commenting on an analogy I make about how fucked up it is, then telling your own supposedly more fitting analogy that's about a different subject altogether?
Walking and peace period are something you agree with your opponent on, on top of the normal rules. Nobody could claim this is unsportsmanlike if it's done in agreement, even if it's something mostly lazy shits would do.Ok. But what's the point in commenting on an analogy I make about how fucked up it is, then telling your own supposedly more fitting analogy that's about a different subject altogether?
Huh? Your analogy leads one to believe that the players are just being lazy shits because they can't handle the "true" form of the game, when in fact they simply enjoy the base building (and subsequent defense) more than they care about straight "winning."
I'm not quite sure how my analogy is about a different subject altogether as I was merely pointing out what would constitute a minor exploit and stating that, on a line between my fake injuries and your walking, the no rush rule falls in between the two and, I'd argue, closer to the fake injury side.