Jason
chasing a bee
<strong>[ Review ]</strong>
<p>The Barbarian, a local wargamer and Hyborian Age dweller, has been spending some serious quality time with <a href="http://www.matrixgames.com/products/372/details/Gary.Grigsby%27s.War.in.the.East:.The.German-Soviet.War.1941-1945" target="_blank"><strong>Gary Grigsby’s War in the East</strong></a>. </p><blockquote><p style="margin-bottom: 0.14in; line-height: 115%"> Considering the scale of this game, the systems above are difficult to criticize. They function as well as one would hope. There is a tenuous, delicate balance here, between the nightmare of managing a thousand separate units individually, and accurately simulating this conflict in all its glory and horror. The following needs to be reiterated, however: a turn in the Grand Campaign can take upwards of an hour. This is not a criticism of the game; it is simply the statement of a fact. For once, the developer has erred on the side of fidelity to detail, rather than ‘streamlining’ features in order to reach a wider audience. The beer and pretzel crowd will not appreciate the nuances of WitE. </p></blockquote><a href="http://www.tacticularcancer.com/content.php?id=68">Read on for the full review</a>
<div style="text-align: center"><a href="http://www.tacticularcancer.com/gallery.php?dir=War%20in%20the%20East&file=WitEBattle.jpg" target="_blank"><img src="http://www.tacticularcancer.com/screenshots/War%20in%20the%20East/thumbs/WitEBattle_thumb.jpg" alt=" " width="200" height="112" /></a> </div>
<p>The Barbarian, a local wargamer and Hyborian Age dweller, has been spending some serious quality time with <a href="http://www.matrixgames.com/products/372/details/Gary.Grigsby%27s.War.in.the.East:.The.German-Soviet.War.1941-1945" target="_blank"><strong>Gary Grigsby’s War in the East</strong></a>. </p><blockquote><p style="margin-bottom: 0.14in; line-height: 115%"> Considering the scale of this game, the systems above are difficult to criticize. They function as well as one would hope. There is a tenuous, delicate balance here, between the nightmare of managing a thousand separate units individually, and accurately simulating this conflict in all its glory and horror. The following needs to be reiterated, however: a turn in the Grand Campaign can take upwards of an hour. This is not a criticism of the game; it is simply the statement of a fact. For once, the developer has erred on the side of fidelity to detail, rather than ‘streamlining’ features in order to reach a wider audience. The beer and pretzel crowd will not appreciate the nuances of WitE. </p></blockquote><a href="http://www.tacticularcancer.com/content.php?id=68">Read on for the full review</a>
<div style="text-align: center"><a href="http://www.tacticularcancer.com/gallery.php?dir=War%20in%20the%20East&file=WitEBattle.jpg" target="_blank"><img src="http://www.tacticularcancer.com/screenshots/War%20in%20the%20East/thumbs/WitEBattle_thumb.jpg" alt=" " width="200" height="112" /></a> </div>