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Development Info The Banner Saga will ruffle your feathers

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Pointing and laughing.
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Tags: Rock Paper Shotgun; Stoic; The Banner Saga

Speaking with Rock Paper Shotgun, Stoic's Alex Thomas puts some emphasis on choices and consequences in The Banner Saga.
But no, we set out from the beginning with the story to make the ending have very dramatic differences based on choices.

Without giving anything away, basically, we’re again able to take the risk on an indie game of letting you fail. That’s been a big theme for us throughout. Something missing in role-playing games is that you can’t fail. If you can’t fail, there’s no tension. It doesn’t matter what you do. We really are making it so that if you made a series of decisions that lead to people you love dying, that happens. Or it could lead to everybody doing. You could fail the entire game.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
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Hopefully everyone dying involves an actual inescapable bad ending, and not some 'lulz, reload to last save and choose different' fake ending shit.
 

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