Jaedar
Arcane
- Joined
- Aug 5, 2009
- Messages
- 9,920
So we live in the Silver Age of RPGs, then?
So we live in the Silver Age of RPGs, then?
So we live in the Silver Age of RPGs, then?
I stand by my four rating. PoE was a very good game during the first half. It just completely falls off the rails the second half. Just because I might have felt bitter about the overall experience doesn't mean that it didn't have enough solid moments to justify giving it a better rating than a mediocre 3.
I couldn't even get through the first half out of boredom. That it gets worse is really saying something.
I wasn't referring to you. It was rhetorical. That is, carefully concealed butthurt, validation request and other forms of faggotry.
I care about what other people think,
You do know that saying this only makes people think you're trying to convince yourself you're not a sociopath, right?
In NWN2 original campaign where you argue your innocence was perhaps the best part of the OC.
You know who wrote that? George Ziets.
Find the best part of PoE and find who wrote it. I am willing to bet it was Ziets. All other writers are hacks.
In NWN2 original campaign where you argue your innocence was perhaps the best part of the OC.
You know who wrote that? George Ziets.
Find the best part of PoE and find who wrote it. I am willing to bet it was Ziets. All other writers are hacks.
Did you know Gann the Spirit Shaman was designed to be librul bisexual by Ziets being a companion of both Female and Male PC but WoTC vetoed it fearing the homo associations.
Witcher 3 has shit story though. The age of storytelling died with MOTB. Kind of made me shift to a system/combat fag from storyfag as most stories are shit but games like ToME Elminage Disgaea DOS have good combat and/or systemsNice, action game is codex's best rpg fukin storyfags.
Nice, action game is codex's best rpg fukin storyfags.
That's a good thing, no? It sounds like a shit idea.
Nice, action game is codex's best rpg fukin storyfags.
Actionfags =/= Storyfags
Graphicwhores =/= Storyfags
Hikingfags =/= Storyfags
Cheappornfags =/= Storyfags
Witcher 3 players =/= Storyfags
Steve Jackson's Sorcery!
He was Cucked by Publisher in DS3 i think. The expansion does have a couple of decent moments though the piece of shit known as ds3 is better not played.
Did you know Gann the Spirit Shaman was designed to be librul bisexual by Ziets being a companion of both Female and Male PC but WoTC vetoed it fearing the homo associations.
Find the best part of PoE and find who wrote it. I am willing to bet it was Ziets. All other writers are hacks.
He was Cucked by Publisher in DS3 i think.
Find the best part of PoE and find who wrote it. I am willing to bet it was Ziets. All other writers are hacks.
Ziets only created the gods, he didn't do any actual writing.
Made a selection of "understated gems" (good ratings above 50%, # votes between 30 and 100) for my own wishlisting needs.
Salt and Sanctuary
Thea: The Awakening
The Legend of Heroes: Trails in the Sky
Stranger of Sword City
LISA
Cataclysm: Dark Days Ahead
The Legend of Heroes: Trails in the Sky SC
Steve Jackson's Sorcery!
Voidspire Tactics
Lots of JRPGs in there, huh.
Ziets only created the gods, he didn't do any actual writing.
You have been a Pillars of Eternity stretch goal ‒ however, we feel you haven’t had too many chances to introduce your work on the project. We remember you writing interesting stuff about Woedica, one of Eora’s deities. Could you elaborate a bit on your work on PoE?
I was involved in the early narrative and world-building work on PoE, when the team only consisted of Josh and a few other people. It was a fun phase of the project – I love world-building, and Eora (which didn’t even have a name at the time) was almost a blank slate, except for the player races, the map, the focus on souls, and a few lore elements that Josh wrote during the Kickstarter campaign.
First I came up with a bunch of deities, which made good sense to me as an initial step. (It seems like a society would use gods to represent things that are important to them, so defining the deities was a good way to get to know the people of the Dyrwood and their neighbors.) Then I wrote a lot of lore about cities, dungeons, prominent people, organizations, and important places in the region, including a detailed breakdown of Defiance Bay. I think the team has expanded the city a lot since I worked on it, but some of my neighborhoods are still present (e.g., Brackenbury, Ondra’s Gift), and it sounds like they’ve retained some of the other lore too.
In appx. March of 2013, when more people started to roll onto the project, a number of us (Josh, Chris Avellone, Eric Fenstermaker, Jorge Salgado, me) wrote up ideas for a main storyline. Then Eric and I spent a couple weeks on Skype (he was in California, I was in Ohio) synthesizing many of those ideas into an initial draft. During that time, I also assisted with some writing on their vertical slice (Dyrford), though I don’t know if any of my dialogue is still in the game.
Around May of 2013, I shifted my focus over to Torment during a lull in my PoE work, but my role on Torment quickly expanded, and InXile ultimately offered me a full-time position. That turned out to be a good fit – the only downside is that I never had a chance to do any additional work on PoE.