No, not at all! What you describe is common, but I have always appreciated good games, and not appreciated bad ones. My first MMORPG was Everquest, but I recognize its flaws compared to earlier games (the world was too big compared to Meridian 59 and Ultima Online, probably in an attempt to outsell them). And it had little of the freedom of UO, but it was also a visionary MMORPG in the way that it fostered groups and camaraderie. But they all had quests after WoW, and that spoke to their superficiality (and the superficiality of the players that left older MMORPGs for the newer ones), and I maintain that these are bad games, and that is not moody or emotional. They were designed for another audience, and that audience had been overlapping with me for decades. The difference is, that audience did not appreciate the old games, and were only there for the sights and sounds. When something new came, they left. With 4000 games arising in 2016 (according to Mobygames) I see that they are still at it. Games have been made specifically for that crowd after WoW, and my love for older MMORPGs is not nostalgic at all. The flaws in these games are blatant, and it is not only multiplayer games. But it is hardly worthy of debate. It is a black and white issue, even for me. When video games began to feature voice acting, what little interest I had in the games of that time began to fade, and some place that era as far back as 1995. So it is plain that MMORPGs were in a precarious place. Through '99 was a first generation, and there was a second generation through '04, and that was that. All MMORPGs before then were worth playing, and though not "one MMORPG" my fondest memories were of games such as Final Fantasy XI, Everquest, Lineage II, Shadowbane, Everquest II, Diablo II, Ragnarok Online, and World of Warcraft. Laters ones that I have tried but will withhold comment on are TERA, Warhammer Online, Rift, Neverwinter (I think. It was on a friends computer), and have seen a brief but enlightening glimpse of Guild Wars 2.