HeatEXTEND
Prophet
Bullshit, V is great.It was the last good Metal Gear game.
Bullshit, V is great.It was the last good Metal Gear game.
Yeah it is great but only really playable after beating with mods like a modern Bethesda game which is sad.Bullshit, V is great.It was the last good Metal Gear game.
Not yet, but that does not change the fact that mgr is still mechanically easier than their other game. Revengeance mod just make the margin of error way tighter.
When you say "mechanically easier", do you mean "mechanically less complex" or "mechanically less challenging"? Neither is true really, because there are both "mechanically less complex" platinum's titles like Nier Automata, Legend of Korra and MadWorld and "mechanically less challenging" ones like Bayonetta 2 (which is absolutely great but piss easy before 4th climax)
The first, and it was compared to the others game he talked about, I don't know and haven't played every single game they made. And I still thing I can rest most of my case, mgr windows parry is so insanely huge that i thought it was automated for most of the game, offensive defense give a shitload of iframe that allow you to virtually ignore everything.
The first, and it was compared to the others game he talked about, I don't know and haven't played every single game they made. And I still thing I can rest most of my case, mgr windows parry is so insanely huge that i thought it was automated for most of the game, offensive defense give a shitload of iframe that allow you to virtually ignore everything.
Well most of the game is pretty easy but there are big difficulty spikes (Armstrong fight and Jetsream Sam's DLC missions). Difficulty-wise I'd put it in between two Bayonetta games. Bayo 1 nonstop climax (not having witch time HURTS) > MGR:R revengeance mode > Bayo 2 infinite climax
How the FUCK is blocking difficult. It's directional input + attack, and you can pre-input for like two second before the attack actually connect, and most of them are signaled by a bright red glow in case you're not paying attention. Armstrong is one of the only enemy to actually delay the timing between the glow and the hit.
How the FUCK is blocking difficult. It's directional input + attack, and you can pre-input for like two second before the attack actually connect, and most of them are signaled by a bright red glow in case you're not paying attention. Armstrong is one of the only enemy to actually delay the timing between the glow and the hit.
The directional input is what makes it difficult. I had to watch a video of someone playing Blade Wolf that also showed his hands on the controller while he was doing it to even beat the thing, the timing of it was just not intuitive for me at all (or for a bunch of others apparently since it's my understanding that a lot of people had to look up a video to get past that brickwall boss). After that I was able to manage well enough, though never came close to mastering it. To beat Armstrong's final phase I had to use the DLC suit that gives you more health packs.
Nah, had plenty of fun the first time 'round, a third map would have bumped it to fucking amazing; gameplay ran out before the toys and enjoyment did. Would I replay without mods? Hell no.Yeah it is great but only really playable after beating with mods like a modern Bethesda game which is sad.Bullshit, V is great.It was the last good Metal Gear game.
Died 3 times to that shit using the stick to slice -__I also could not manage to do the zendetsu phase, because default control are dogshit.
I'm curious what facet Platinum had in the game when the KH4 developer is the only one who explicitly cited that his team worked on 'the battles'. Combat wise, I've come to prefer KH2/3 to Platinum titles -- altho W101 is in my top 20 games.Platinum Games co-developed Final Fantasy XVI as revealed in the pre-launch party for the game.
The Director of Astral Chain led the team on Platinum's side.
It sounded like Platinum did that and more (I assume they worked on the Eikon battles that are bigger in scale too, they actually do remind one of Platinum in retrospect).I'm curious what facet Platinum had in the game when the KH4 developer is the only one who explicitly cited that his team worked on 'the battles'. Combat wise, I've come to prefer KH2/3 to Platinum titles -- altho W101 is in my top 20 games.Platinum Games co-developed Final Fantasy XVI as revealed in the pre-launch party for the game.
The Director of Astral Chain led the team on Platinum's side.