Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,035
Like I said in the other thread, the main question here is whether DR did well for an indie tactical RPG or failed. If it did as well as it could, then there is nothing we can do here. If it failed then we can do better. All we have are the Steamspy stats:Do you have any survey data or something about what the owners of the game wanted from the gameplay that could explain the sales of DR?
Telepath Tactics: 4,687 ± 2,161
Voidspire Tactics: 4,166 ± 2,037
Dark Ages: 13,801 ± 3,708
All Walls Must Fall: 6,249 ± 2,495
Panzer Tactics: 33,069 ± 5,740
Heroes Tactics: 86,709 ± 9,294 - free to play
Shadow Tactics is the only exception: 421,828 ± 20,493 but that's a AAA quality title that almost bankrupted the developer (meaning very high budget).
Overall, the main complaints were:
- too difficult on Hard but I refuse to play on Easy because it's humiliating, make Hard easy or else
- ran out of food, don't want to restart
- expected a game like AoD but this game has nothing but combat
We can't do anything about these issues so we'll ignore them and focus on trying to make the next tactical game better for people who like tactical TB combat a lot, play on Hard, and don't mind restarting a few times.