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Review Tacticular Cancer reviews Eador: Genesis

MicoSelva

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You should write an "another look" review of this game, SCO and publish it here on Tacticular Cancer. It would be beneficial to everyone, IMO.
 

Trash

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Thanks for the vote of confidence bro. While the things SCO mentions are all part of the game he also forgets to mention the stuff that mitigates that. Not all provinces are combat encounters, exploration is generally seen as either a waste of time or indeed a grind you can easily avoid, constant battles mean you're either blitzing or getting stuck and thus losing, demesne upgrades you get not automatically but only through picking and conquering the shards that give them and so on.

Eador allows for an amazingly broad spectrum of tactics to be used. Many of which are only working in certain circumstances or with certain opponents. While the basics are rather simple (conquer provinces, build up heroes, fight battles, defeat enemy on shard) you can go about this in a truly staggering amount of ways. The game demands a precarious balance from the player in forward momentum and consolidating. Move too fast and you overexpose and lose and move too slow and you get stuck in a grind you probably will lose.

Yes, the game is hard and the campaign is absolutely huge. A bit too big even to my liking. Still, who thought we'd complain about having to spend too much time on a singleplayer campaign in this here day and age?

Anyway, if you think I'm full of it go read the codex thread on the game. Plenty of opinions, including from people who already played the game lots before it got an english translation.

http://www.rpgcodex.net/forums/index.php?threads/eador-genesis.78776/
 

Overboard

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Make sure it's a LOT more time for gaming, this game really sucks you in.
 

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