Hey everyone!
The new update is live, this time with a good mix of changes and improvements all around.
The core systems are getting close to completion, many of the update components now work but it still needs a little more. The next update "Armory" will focus all around weapons and still estimated this December if all goes well.
ENVIRONMENTS
- New levels for Power Plant (Electro floor), including biological laboratory
- New variations for rooms and spaces at existing levels
- Visual improvements for environment objects
ONGOING
- Improved cover in many areas for more cover gameplay
- Improved enemy enounter placements in varied areas
- Improved visibility in varied areas
- Fixed varied spawn-camping areas
This is an ongoing process, remember to post
us screenshots of areas which are sub-optimal!
GLOBAL CHAT
- The first iteration of the Global chat is live!
- Right now its only in the main menu, we will add it to the other places soon.
- The new global chat has an improved featureset like support for channels,
commands and a better ban system but right now its only the start.
CHESTS
- NEW:
Varied Chests and chest effects
GENERAL
- NEW: Mayhem mode - Alternative gameplay modifier
- Fixed a big issue introduced last patch that caused random weakpoints and strange damage
- This affected both player and enemies
- Increased credits from recycling (300 up to 1200 based on rarity)
- Explosive (and other types) barrels system improved - be careful, they are really explosive now!
- Summons now spawn rotated in player direction
- Cursed chests now demand 75 kills, fixed curse granting better shield delay
INSTAKILL PROTECTION
- There is now a protection against cheap deaths, it triggers if dropping below 30% health
- This will be further refined over time. Let us know how this new one works out for you.
A good chunk of items were added to spice up the pool. Loot should feel more varied now but of course more is to come
- New Item:
Brawndo
The classic Brawndo as you know it
- New Item:
Precision Strike
A Mortar on command
- New Item:
Mortar Barrage
Killstreak already?
- New Item:
Heat Sink
Fueling the flames
- New Item:
Heat Spreader
Powerful fire aura
- New Item:
Fire Prism
Another returning S1 item
- New Item:
Twin Link
Double the firepower
- New Item:
Shield Discombulator
Some more defensive options
- New Item:
Fusion Mines
Small and annoying
- New Item:
Stun Mines
We know your favourite items are mines
- New Item:
Spike Strip
A Police classic
- New Item:
PF42 Sticky Bomb
More Big Explosions
- New Item:
Dog Whistle
Time for a robo treat
ICON UPDATE
- 150 Icons got a HD upgrade, from 100x100 to 256x256 size, greatly increasing quality
- Many new icons have been added in the editor, some are already in use within weapon perks
Many improvements are done under the hood to make the very deep new upgrade system work optimally but it will need one or two more patches to be perfectly rounded. Per example, before all class abilities use charges by default to make upgrades possible which grant charges, but this will not be necessary anymore. This patch however marks a huge step towards the completion and will enable the majority of desired features.
UPGRADE RELATED IMPROVEMENTS
- Tooltips now
show Item/Ability upgrades
after bought
-
Multi-Casting
is now implemented
-
Double, Triple, Quad cast
is now implemented
-
Damage effects
now scale with effect power
-
Summons
now scale with effect power
- Item / Ability power now shows in the tooltip
-
Cooldown reduction
now shows in the tooltip
-
Charges recharge time
now shows in the tooltip
- Varied other improvements to action upgrade effects
PANDORAS BOX
- Total overhaul, now should work well, opening a ton of new possibilities!
- Most Effects now work and it can be used multiple times for crazy item combos.
- This should mark a big change towards the run progression of the game
- Some things do not fully work yet, most notably items which spawn things which spawn things
- More improvements coming soon, getting all these things working is a priority right now
COMPOSITOR
- First step in improving the compositor
- Pass on mobility upgrades
- Varied fixes, changes and improvements
- Class abilities now show their type (Class mobility, Core Ability, Utility Ability, Spec Ability)
- More work on improving the compositor upcoming
SHOPS
- New Tinkerer Terminal upgrade:
Power Printing
- Items rearrange themselves now after selling in the inventory bars
- Shops now properly update after selling
- Action Upgrade shops now technically allow multiple choices (item upgrade shop will later get it)
ENEMIES
- NEW: Propaganda Aura Turret
- NEW: Shock Mortar Turret
- NEW: Alarm Turret
- NEW: Weapon Locker Turret
These are in testing, we are looking for your feedback
- Fixed the slow backwards rotating move some enemies did when attacked
- Fixed an behaviour where recruits were waiting for 2-4 seconds doing nothing and just staring
- A pass on AI, patrolling and movement is still upcoming
- Fixed an issue where everything had random weakpoints
- Fixed an issue from last update where enemy projectile speed was faster than it should
- Fixed an issue where enemies used a wrong attack range, we will have to re-tune some things
- Riotguards rear-size dead zone increased 130° > 200°
- Reduced tier 1 enemies in second floor
- Nerfed Arena sniper and last defender damage
- NEW: automated level cleaning system:
- several tiny robo-cleaners now are keeping all floors clean after any kind of hard battles!
A Bigger pass all around weapons is planned for the next update
GENERAL
- Until the december update rework, all weapons will now have 1 tech perk (up from 0-1)
- Tech perks are default unlocked right now, this will be changed then
- Increased damage amount required for perk unlocks
- Added missing tooltips to starter handgun perks
- Added notifier for upgrades
TWEAKS
- Patrol revolver damage 2.2 > 2, Recoil reset increment 15>20, Recoil reduced 20%
- Kago Tear gas works again
- Tokko Fusion recoil reduced
- Shock Lightning launcher AOE improved
- Industrial Breaching Cutter heat speed reduced
- X1000 Heavy rifle accuracy and ejection speed reduced
- P20 improved firing sound
ATTACHMENTS
- New Attachment: Ignition Core (idea by IGNITRO)
- Barebones allocator ammo regen 1 > 3
- Reworked Stock Pouch
- Fixed varied attachment issues
MENUS
- NEW: Reworked Class Menu
- NEW: Classes are now automatically created and no longer need a save slot creation process
- NEW: You can now also preview specs that you do not own
- The class menu now is much faster, requiring half or less than half the clicks to switch a class
- Note: Additional class slots had to be deleted, your first class slot is taken
- Keep in mind that this is work in progress and will be further improved
- Improved End screen, now shows additional weapon info such as attachments
HUD
- Improved ammo counter at character
- Now shows at <40% ammo and is larger, more visible flashing
- Removed tooltip popups from all Items
MOD BROWSER
- Downloaded mods are now default enabled
- Added filters to the Mod Browser
- Added Mod Description (Duh) to the Mod inspector
Big shout-out to all the great mods so far! What people have been making is very impressive.
Remember to try them out - Its just a couple clicks away, installs automatically, no work required!
You can join the modding discussions on Discord as well.
There will be more class changes in the near future, but this should cover some of the biggest concerns and make some classes more fun
CHRONO TROOPER
- Chrono Trooper Chrono Charge Cooldown 18>17s
- Chrono Trooper Chrono Charge now has 2 charges
- Chrono Trooper Chrono Charge Damage from 700>600
- Chrono Trooper Danger overdrive now refreshes shields
- Chrono Trooper Prismatic Chain duration increased, now works properly
- Chrono breacher Breaching Charges reworked - at best just try it out
- Chrono breacher Defensive Focus now grants 1 breaching charge on plating loss
- Shield Dome now grants 500 max shields and might give shields to summons
- Chrono Striker will get a closer look soon
- Varied fixes
RECON
- Psy cloud grenade now also grants chance to not consume charges (given these are like cooldowns)
- Psyonic field now reduces firerate 10% per shot for 2 seconds, damage 150>125
- Psy Recon has a new focus perk
- Base Recon now has +25% shield regeneration
- Engine disabling shot now grants improved deviation for accurate shots
- Anti-Tank mine now holds 2 charges
- Varied fixes
GRENADIER
- Base Grenadier slight rework due to explosive run being unbalanceable
- Explosive Run now consumes a grenade charge to explode
- HE Grenade now has 1>2 charges
- Explosive Run now has 10>7s cooldown
- This gives flexibility in grenade usage and you can have more mobility as damage is not tied to mobility cooldown, also the explosion could be made stronger. Let us know what you think, if people hate it we can revert the change, but it should be for the better
- Assault grenadier melee attack now has aoe targeting and effect
- Bundle grenade now also uses ground targeting for better control
- Fixed an issue where Reactive plating did not reduce max shield
(Reactive plating is not nerfed in terms of plating, we'll see how the shield reduction plays out)
- Varied fixes
RIOTGUARD
- Base Riotguard
Painkiller
perk replaced with new perk:
Manstopper
- Tear gas grenade now uses ground cursor target for better control
- Judge life-steal reduced by 2.5%
- Judge Orbital Authority now deals + 200 damage
- Judge Orbital Authority now deals double elite damage
- Judge Elite kill rewards now show a feedback panel
In general many non working perk elements have been fixed, but please let us know if you see something not working. Remember you can use
CTRL
when viewing the tooltip to see some (but not all) details
UniversEdit improvements are technical upgrades for the framework and the game.
As we use the same UniversEdit as you (yours is much faster even), you will get all the same benefits
NEW EFFECTS
- Modify current action cooldown, this changes a running cooldown directly
- Set Charges Recharge Time To Cooldown Duration - used for charges upgrades, will see use soon
EMIT PARTICLE
- It is now possible to
emit particles
from varied bone positions on the character
- This allows as example muzzle glowing effects, great for "next shot boost" and such effects
ICON UPDATE
- Foreground and background icons now use
one shared pool
- This granting
tons of new
visual icon
design possibilities
for actions
- Many
new icons
have been added, especially
Nano, Scatter, Fire, Ion, Curse
-
[!!] Warning for Modders:
Sadly we had to
reset
the ActionIconBackgrounds
(the backgrounds behind the transparent icons) but you will see that it was worth it when trying it out
WEAPON AUDIO
- You can now have 2 shot sounds and mix together their volumes and pitches
- Weapon shooting, Eject, Reload and Active reload now have pitch ranges
- Pitch now can go into negative to reverse a sound
CHEAT MENU
- The debug menu is there to test your mods
Edit: It was not intended to show all our content, so it will be temporarily disabled until its fixed, sorry!
ANIMATIONS
- New upper body animations which can be used for varied effects:
- Weapon Spin
- Weapon Slap
- Weapon Quick Reload
- Weapon Active Reload
NEW STATS
- Reload Speed Stat (yes we see the irony here)
- Ejection Speed Stat
- Armor Piercing Stat
0-1 to 0-100
- Most things like chances and percentages are now normalized to 0-100 range instead of 0-1 range
- Crit chance, dodge, no ammo cost, double shot, jamming, multi cast, health percentage etc
- Heat is not yet, but will be in the next days, tell us if you see something falling out of line
OTHER
- Added many more tooltips to Editor stats and similar
- Note: If you use cooldown reduction, you usually also should add charge recharge speed
- Increased size of text fields for better writing (having notpad++ nearby still recommended)
- Removed some non relevant inputs from results
- The 8-Ball action is now set up with a proper category, making it easy to add new 8-ball quote sets
SPAWN ENTITY
- Spawn Entity can now
filter by category
(per example spawn a random Tier 2 Police enemy)
- Spawn Entity can now
spawn multiple at once
(both ideal for wave spawning events)
- The same is enabled for
Spawn Action
- Spawn Entity now supports giving extra stat overrides to the entity, ideal for summons (+2000 hp..)
@MODDERS
- Mods will have to reapply their
ActionIconBackgrounds
but you have way more choices now
- Remember to check your weapons if they have
ammo pickup
not at 0 (@AnimeGirl)
- Remember most chances now use and will use 0-100, check out the new tooltips!
MUSIC
- Added 1 new track to Police Academy level
- Added 1 new track to Missile Silo level
- Added 1 new track to Oilrig level
PERFORMANCE
- Further AI performance improvements
- Audio performance improvements
- General
CPU
performance improvements
SETTINGS
- Gamepad settings now properly save on exit
- Added individual hotkeys for weapon slots
- Settings now show which GPU is active
AUDIO
- Changed many sounds to mono (as they should) - this reduces distortion on some
- Sound normalization is off, let us know if you think some sound has degraded so we can fix
FIXES
- Fixed a ton of issues, too many to list
- Many attachments, upgrades, items, class actions ... now work as they should
- Please report us any effect you notice not working, remember you can check some things with
CTRL
KNOWN ISSUES
- Varied impact sounds are missing
- Attachments are missing their background images
- Alarm Drones don't trigger
- Multicast, Action critical etc Sounds are wrong
- Upgrades have no limits right now and can go too crazy
- Health-regeneration has an issue
- ?
Upcoming:
It was planned that the Dec 14 was supposed to be the Weapon patch (and active item power slots), but since this one got a lot bigger than anticipated we have to see if we want to do it for the next week with more limited scope or have it around new year after the Christmas weeks, we'll keep you updated!
Pretty solid changes for the first month we would say ; )
As you can see, we are dedicated bring Synthetik 2 into its best form.
A bunch more work is to be done, but this Update already marks a big step towards that goal.
We will do a small fix patch ASAP tomorrow or so if needed.
We hope you enjoy! - Team FFG