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Swords and Sorcery: Underworld - Review

VentilatorOfDoom

Administrator
Staff Member
Joined
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Deutschland
<p>Instead of merely whining that the graphics suck as the local plebs did, Corwin from RPGWatch actually played <a href="http://www.classicgamesremade.com/" target="_blank">Underworld</a> and <a href="http://www.rpgwatch.com/show/article?articleid=155&ref=0&id=440" target="_blank">decides to share his impressions</a>.</p>
<blockquote>
<p>This is an old-fashioned, turn based, party RPG and your first job is to roll up a party of adventurers. You can create a party of up to six characters and there are six classes to choose from. Race and gender options are also available, but they didn't appear to make much, if any, real difference during the game. Class certainly did as many items have class restrictions upon them. The six possibilities are Knight, Paladin, Archer, Thief, Priest and Sorcerer. I began with a balanced party, but later swapped to try other builds. You begin in an Inn, with some very primitive gear, a little gold and no idea what to do except explore the town a little. Good Luck.</p>
<p>...</p>
<p>Sorcerers get primarily attacking and teleportation spells, while Priests - as one would expect - are mainly healers, though they do get one very powerful attacking spell at the beginning of the game. What really impressed me was that I used almost all the spells I had regularly. Frequently, tactical use of the correct spell meant the difference between success and failure. The assorted travel spells are most useful. One will allow you to leave a dungeon and return you to the nearest town, (there are three, but you have to discover two of them), while another, for example, allows you to travel between the towns once they have been discovered. The portal spell saves a great deal of time when you want to return to a dungeon.</p>
<p>...</p>
<p>Bottom line, this is a first effort from a one person Indie developer who could use a great deal of support from people buying this game so he can create a sequel. Is it worth the price of admission? I certainly believe it's a bargain you shouldn't miss if you at all enjoy this type of game. Head over to the Classic Games Remade website and at least grab the demo. Once you get past the old style graphics, I don't think you'll be disappointed.</p>
</blockquote>
<p>Spotted at: <a href="http://www.rpgwatch.com/#15346">RPGWatch</a></p>
 

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
Little known fact: Corwin once videotaped himself strangling a donkey with a chain. Took close to 20-30 minutes because donkeys have very strong necks.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,108
^ I assume that afterwards he jacked off on top of the animal carcass.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
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Messages
8,601
Location
Deutschland
Jason said:
Little known fact: Corwin once videotaped himself strangling a donkey with a chain. Took close to 20-30 minutes because donkeys have very strong necks.

I don't blame him, a man needs a hobby after all.
 
Joined
Nov 1, 2008
Messages
7,953
Location
Cuntington Manor
Bought it some time ago. Excellent game if you enjoy Might and Magic's, Wizardrie's, etc.

Edit: Just thought about it, that is 1 win to Britain (Knights of the Chalice), and 1 win to France (Underworld) so far. Waiting for the other countries to release their (one man/woman) Indy RPG entrants.
 

VentilatorOfDoom

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Yes but Pierre Begue sounds like french. Maybe he only lives on your island because he likes the food or something. So it's 2 wins for France probably.
 
Joined
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Messages
7,953
Location
Cuntington Manor
VentilatorOfDoom said:
Yes but Pierre Begue sounds like french. Maybe he only lives on your island because he likes the food or something. So it's 2 wins for France probably.

I was going to blow off some steam until I realised how badly you just insulted all Frenchman here (don't ask me why, but they are), so I will let it stand. :salute:
 

MisterStone

Arcane
Joined
Apr 1, 2006
Messages
9,422
True fact: Corwin visited Cleve in person at his bunker/home. That's where the heroic Cleve photo comes from.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
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Messages
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Isn't that obvious? Corwin strangled one in 30min and Cleve strangled 2 per minute (one with each hand) for a sum of 60.
This was known as the great australian donkey incident.
 

Saxon1974

Prophet
Joined
May 20, 2007
Messages
2,107
Location
The Desert Wasteland
Blackadder said:
Bought it some time ago. Excellent game if you enjoy Might and Magic's, Wizardrie's, etc.

Edit: Just thought about it, that is 1 win to Britain (Knights of the Chalice), and 1 win to France (Underworld) so far. Waiting for the other countries to release their (one man/woman) Indy RPG entrants.

What about Eschalon book I and II? There were a couple of others involved but they are mostly a 1 man operation.
 

Saxon1974

Prophet
Joined
May 20, 2007
Messages
2,107
Location
The Desert Wasteland
VentilatorOfDoom said:
<p>Instead of merely whining that the graphics suck as the local plebs did, Corwin from RPGWatch actually played <a href="http://www.classicgamesremade.com/" target="_blank">Underworld</a> and <a href="http://www.rpgwatch.com/show/article?articleid=155&ref=0&id=440" target="_blank">decides to share his impressions</a>.</p>
<blockquote>
<p>This is an old-fashioned, turn based, party RPG and your first job is to roll up a party of adventurers. You can create a party of up to six characters and there are six classes to choose from. Race and gender options are also available, but they didn't appear to make much, if any, real difference during the game. Class certainly did as many items have class restrictions upon them. The six possibilities are Knight, Paladin, Archer, Thief, Priest and Sorcerer. I began with a balanced party, but later swapped to try other builds. You begin in an Inn, with some very primitive gear, a little gold and no idea what to do except explore the town a little. Good Luck.</p>
<p>...</p>
<p>Sorcerers get primarily attacking and teleportation spells, while Priests - as one would expect - are mainly healers, though they do get one very powerful attacking spell at the beginning of the game. What really impressed me was that I used almost all the spells I had regularly. Frequently, tactical use of the correct spell meant the difference between success and failure. The assorted travel spells are most useful. One will allow you to leave a dungeon and return you to the nearest town, (there are three, but you have to discover two of them), while another, for example, allows you to travel between the towns once they have been discovered. The portal spell saves a great deal of time when you want to return to a dungeon.</p>
<p>...</p>
<p>Bottom line, this is a first effort from a one person Indie developer who could use a great deal of support from people buying this game so he can create a sequel. Is it worth the price of admission? I certainly believe it's a bargain you shouldn't miss if you at all enjoy this type of game. Head over to the Classic Games Remade website and at least grab the demo. Once you get past the old style graphics, I don't think you'll be disappointed.</p>
</blockquote>
<p>Spotted at: <a href="http://www.rpgwatch.com/#15346">RPGWatch</a></p>

Havent bought this one yet but it looks worth 20$ to help support further development of these types of games. Thanks to Corwin for playing and reviewing.
 

Tycn

Savant
Joined
Sep 11, 2009
Messages
1,852
Location
Prosper Land
Blackadder said:
Bought it some time ago. Excellent game if you enjoy Might and Magic's, Wizardrie's, etc.

Edit: Just thought about it, that is 1 win to Britain (Knights of the Chalice), and 1 win to France (Underworld) so far. Waiting for the other countries to release their (one man/woman) Indy RPG entrants.
KotC had more than one developer.
http://www.heroicfantasygames.com/AboutUs.htm
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
35,650
Location
Merida, again
So this is the best game ever know? I think I played it wrong them.
 

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