Anyone remember this old SSI game?
It was a turn based fantasy war game with RPG elements and tacical battles. It was also quite hard core, so people tended to either love it or hate it. Personally I liked it, but it didn't grab me as much as the Gold Box games or later turn based fantasy war games like Heroes of Might and Magic and Age of Wonders.
Anyway, it's hard to find much useful info on this game, except for reviews. Some of the reviewers complained about the manual; that it lacks much information and some of it is downright incorrect:
Any experts on the game who can shed som light on this?
I've tried to find any fan sites, but no luck. I haven't even been able to find a manual for the Amiga version (guess I have to do som digging at my parents' house and see if I can find the box there). But I found an updated online game using the same basic mechanics by the old developers - http://aragon-online.net
They want to update the old game to a proper Windows version with better graphics, UI and AI, but sadly the rights to the game is now owned by Hasbro.
It was a turn based fantasy war game with RPG elements and tacical battles. It was also quite hard core, so people tended to either love it or hate it. Personally I liked it, but it didn't grab me as much as the Gold Box games or later turn based fantasy war games like Heroes of Might and Magic and Age of Wonders.
Anyway, it's hard to find much useful info on this game, except for reviews. Some of the reviewers complained about the manual; that it lacks much information and some of it is downright incorrect:
My only problem with SWORD OF ARAGON is the manual. A large amount of important information is either glossed over or just plain missing. For example, there are
no tables showing which equipment combinations are possible for a given type of
unit. Instead there is this suggestion: "Experiment with various armor and
weapon combinations to discover which weapon types work together." Not very
helpful, considering there are over 100 conceivable equipment combinations for
infantry alone! The Charge and Overrun options are barely mentioned in the
manual, and the rules for firing missile weapons over different types of terrain
are not mentioned at all. Also missing from the manual is an index, which a game
with as many features as SWORD requires. All of this makes SWORD harder to play
than it should be.
Any experts on the game who can shed som light on this?
I've tried to find any fan sites, but no luck. I haven't even been able to find a manual for the Amiga version (guess I have to do som digging at my parents' house and see if I can find the box there). But I found an updated online game using the same basic mechanics by the old developers - http://aragon-online.net
They want to update the old game to a proper Windows version with better graphics, UI and AI, but sadly the rights to the game is now owned by Hasbro.