Grunker
RPG Codex Ghost
Nope, besides Zone of Sweet Air, no AoE dispels.
Yes they do. At least with SCS. And Dispel Magic doesn't dispel a static AoE with a duration like Web, but if i remember correctly it actually does dispel the status effect on a character.Huh, yeah Dispel Magic doesn't work on Web. My brain fart there. And no, AI spell casters do not cast Zone of Clear Air, unfortunately.
With TotSC there is also the Greenstone Amulet, which works like a wand and can protect the whole group. It's available right after Candlekeep. But i agree Confusion/Chaos is a bit overpowered in BG1, although you can use it to your advantage. My bane in solo scs ironman runs always was the Duchal Palace fight. One scroll of Chaos and it's as good as won.... That's pretty much my only gripe with SCS in BG1, that you need to rely on Berserker/Barbarian rage, the one helmet giving Mind Shield and Potions of Magic Blocking for some of the key fights where you cannot spare the time to have most of your team wandering around aimlessly.
Oh, it's much worse than that. It's indiscriminate AOE spell, which is why I -wrongly- thought for a moment that it affects Web, as it dispels all buffs from everyone in the area, unless magic resistance comes to play. Well, by P&P rules it would check against the caster level of whoever did the original buff but I would wager that IE games don't actually do that.if i remember correctly it actually does dispel the status effect on a character.
Not really, it's only sold at Ulgoth's Beard and it's fucking expensive. Though I've never tried to steal it from the innkeeper, so perhaps one could get very quickly by taking a little side journey there. But thanks for reminding me about that.It's available right after Candlekeep
I thought I saw it in BG2. The Ogre Mage summoned by the genie uses a larger wider range of spells, f.e. I imagined it was not using them, because it was not of a high enough level to use them (although it could very well just be improved AI).SCS bumps up the caster levels for pretty much every enemy in BG1, which is why I think it's weird that I haven't seen it used - but I haven't seen it used in BG2 part either.
After a new install (with mostly the same stuff, just using beta versions of SR and IR) I'm getting my ass kicked nicely.I've recently started a new BGT run with SCS, Spell & Item Revisions plus a few miscellaneous mods (Randomizer, UBs, Fixpacks, BG1NPCs, Rogue Rebalancing et co.). Currently in Cloakwood.
The first time I played SCS ('bout two years ago) I was pummeled harder than bryce's ego a great deal of times, including Nashkel, Bandits' Camp, spiders, statue garden and a dozen more probably. Right now, I'm... maybe not disappointed, but a bit underwhelmed compared to my previous run. The only real trouble I've had so far was Mulahey (went straight to the mines). I suppose it should be easier when I know more or less what to expect, but the most epic battle ever, the bandits camp (two dozen reloads, several deaths and running around the whole map away from those fucking archers), took me one try, two webs and a couple shots from a wand of fireball, no deaths even. The spider part of cloakwood - two antidotes all.
Any other mods that can increase the difficulty in BG1? Non-cheese, please. Grunker
Not really, both have v3 official releases. They are still progressing though, and I'm just using v4 betas.Really, IR and SR are still in beta? It feels like it was 3 (or 4?) years ago that I seen they started their betas and told myself I'd do a full BGT replay when they released. Did they get abandoned or something?
Not really, both have v3 official releases. They are still progressing though, and I'm just using v4 betas.Really, IR and SR are still in beta? It feels like it was 3 (or 4?) years ago that I seen they started their betas and told myself I'd do a full BGT replay when they released. Did they get abandoned or something?
well whatver. it was a public beta so I didn't mind.Not really, both have v3 official releases. They are still progressing though, and I'm just using v4 betas.Really, IR and SR are still in beta? It feels like it was 3 (or 4?) years ago that I seen they started their betas and told myself I'd do a full BGT replay when they released. Did they get abandoned or something?
No, IR v3 never went out of beta. IR v2 from 6 years ago is stll the latest (unsupported) release. I wish they would at least try to make v3 polished enough with BGT support and not just skip ahead to a closed for public v4.
I did the Red Wizards after Cloakwood, I think, and it wasn't that crazy. I had more problems with the assassins or sirines. Lot of stuff happening, but they weren't that high a level (probably 7-8th max). Depends when you tackle them, of course.Most difficult (excluding final battles) was Red Wizards (if Edwin not in party) and Chess Board.
god yes.Most anticlimactic was the Demonknight.
I did go the fortress before the mines, and even with helmets not protecting from crits (IR change) it was a cakewalk.I agree more should have been done with the Gnoll Fortress, but I know DavidW prefers to always do the Gnoll Fortress before heading for the Nashkel Mines, so maybe he didn't want to make it too difficult.
I had only one shaman in SCS, several could indeed turn the battle into a tasteful rape.Going for the Nashkel Mines first (like I always do) and using the full Darkside Kobolds component, the Mines are very hard, especially that battle that included several Kobold Shamans.
I had only one shaman in SCS, several could indeed turn the battle into a tasteful rape.