Also, before the free weekend they had approached 80k copies on Steam alone. It's definitely nothing close to the success they wish they'd get, but one can argue it's an ok enough result for a small indie studio.
It's hard to talk about success without knowing the profitability of the game. How much did the D&D license cost? How are sales structured with their publisher (I think they have one?) ? Etc.
Ban this fool.probably one of the best rpg's I've played lately, although I almost gave up on the first section after the dream I'm glad i kept going I didn't rely notice how good it was until I got to the end of the sewers the first time. I wont spoil it for anyone that hasn't played through it but two things to keep in mined talk to every one, and almost every thing you do will impact the rest of the game seriously even just talking to random people, doing or not doing something. I can't remember when I've had as much fun replaying a campaign. I can't wait for the expansion packs to start rolling out for it. Oh and you can have multiple characters running through the story independently at the same time right click on your name when your at the starting camp screen before loading into the game it brings up a list of your characters, you can also pull one out of the story at anytime and restart from the beginning the monsters all scale, the quest reward loot doesn't seem to, but the random loot drops do.
Not a fool its the same guy paid to advertise, probably like bubbles was too.However they got it wrong , if they want to maximize the marketing efficiency its infinitron they should bribe. its only way get a link to a prestigious rpgcodex official review on the curator list.Although it will be hard to find someone to review that piece of shit, even recruiting at rpgwatch.Ban this fool.probably one of the best rpg's I've played lately, although I almost gave up on the first section after the dream I'm glad i kept going I didn't rely notice how good it was until I got to the end of the sewers the first time. I wont spoil it for anyone that hasn't played through it but two things to keep in mined talk to every one, and almost every thing you do will impact the rest of the game seriously even just talking to random people, doing or not doing something. I can't remember when I've had as much fun replaying a campaign. I can't wait for the expansion packs to start rolling out for it. Oh and you can have multiple characters running through the story independently at the same time right click on your name when your at the starting camp screen before loading into the game it brings up a list of your characters, you can also pull one out of the story at anytime and restart from the beginning the monsters all scale, the quest reward loot doesn't seem to, but the random loot drops do.
Gary Indiana explain yourself! Why did you brofist this blantat shill?
Well i seen some trailer and gameplay videos... It sucks period... They did a D&D rpg that have nothing to do with D&D then why bother to do it at all?...
It's just me or many ex bioware devs totally lost the skills to make a proper CRPG?.. Why every rpg must be so "streamlined"(dumbed down).. *sigh*
I saw my friend play this game, it looked like a shitty half finished nwn mod with a slight graphical upgrade. He insisted I buy it. I've decided to get a GOG copy of Age of Decadence instead.
I am not sure if they are ever going to be giving it away. Maybe check your friendly swedish highseawayman first?So this is a digital-only release, right? No boxed copies for purchase?
Thinking about buying it if the price is right.
We still have the delayed PS and Xbone releases to go before the game can be officially declared dead. Something that stinks so strongly of console design often makes the bulk of its sales on there.
The fact that their pre-orders aren't registering in the financial news isn't a good sign for them, though.
EDIT: In case anyone was wondering about the consoliness - 4-players co-op, enclosed areas, PUG design, shallow-ized power list all available on screen, flashy effects, simplified Player demands for combat control. Can't get any more console-oriented than that.
This may have come out for PC first, and they may have tried to be edgy in their appeal to PC master race, but this game is console territory.
Your traditional crpg sells 50,000 - 500,000, with only a few stand-outs going out either end (most of them by Bioware). So, even by current Steamspy numbers, SCL's already in traditional RPG sales territory, and the numbers aren't even fully updated yet. Even with a d&d logo slapped on, sales of a traditional crpg only rise to 250,000 expected, 500,000 top range. SCL'll match that easy, since they're making a console game. Console sales will slip them over into that territory no matter what PC sales do. Because, when it comes down to it, the only thing the Kickstarters have proved is the sales numbers that the industry stated all along about crpgs are correct.
They can get 500,000 easy - alls they need to do is double their 1-year sales on each console, which is not hard on there with a flashy co-op game. But in this day and age, is 500,000 going to interest the mainstream market? It's fine for indies, but we're talking people with investment parasites sitting on their back. You've got to earn the big bux to pay them off, if you want to survive. At a guess, they're looking to do a million or get flushed, and even that may be a number that makes it difficult for them to keep going.We still have the delayed PS and Xbone releases to go before the game can be officially declared dead. Something that stinks so strongly of console design often makes the bulk of its sales on there.
The fact that their pre-orders aren't registering in the financial news isn't a good sign for them, though.
EDIT: In case anyone was wondering about the consoliness - 4-players co-op, enclosed areas, PUG design, shallow-ized power list all available on screen, flashy effects, simplified Player demands for combat control. Can't get any more console-oriented than that.
This may have come out for PC first, and they may have tried to be edgy in their appeal to PC master race, but this game is console territory.
Your traditional crpg sells 50,000 - 500,000, with only a few stand-outs going out either end (most of them by Bioware). So, even by current Steamspy numbers, SCL's already in traditional RPG sales territory, and the numbers aren't even fully updated yet. Even with a d&d logo slapped on, sales of a traditional crpg only rise to 250,000 expected, 500,000 top range. SCL'll match that easy, since they're making a console game. Console sales will slip them over into that territory no matter what PC sales do. Because, when it comes down to it, the only thing the Kickstarters have proved is the sales numbers that the industry stated all along about crpgs are correct.
Telengard you were more optimistic about their chances a few months ago mate.