Gary Indiana
Cipher
- Joined
- Mar 8, 2014
- Messages
- 153
This is where Jaesun chimes in about vgchartz.
DA:O would be good goal for them if SCL was not called D&D and if could be as good as DAO if it did ignore its D&D roots. But so far I only seen a pathetic D&D game and a bad DAO like gameThe latter question is easy to answer. The DS franchise is dead in the water now that Obsidian has successfully blown their chance to make something bigger (like a true RPG or strategy/RPG) out of DS3. And nobody wants their product to be associated with a burned out brand.I don't have a problem with someone making a new good dungeon siege like aRPG, but why cannot we get a proper D&D game after all these years and why did they try to market this game as something else than a Dungeon Siege spiritual successor?
Now as for why the developers cannot stay true to D&D - it's much more of a mystery. My wild guess would be that WotC don't see any money in true adaptations after ToEE. Of course all of Troika games were extremely niche, so ToEE isn't necessarily a good indicator of how well a true D&D-based video game could possibly perform. But business guys are often blind to such fine nuances.
Not a real mystery. Baldur's Gate 2 sold like 2 million copies, Dragon Age sold like 5 million.
More importantly, D&D makes simple board and card games that are meant to be bait people into buying/playing the more complex P&P RPG. Likely the same production attitude extends to whatever cRPGs they are willing to create.
vgchartz is not a reliable source. Their numbers differ greatly from those given by developers/publishers in many cases.
It is hard to say how close the rules are to D&D 5E actually are without looking under the hood or playing the game. I can only tell that they are very flexible and maybe somewhat lax with their implementation.Oh good, I was worried they might have actually tied #missiles to character level, and might have actually followed a single d&d rule. Now, it's a straight point buy system. Each pip will net a permanent new missile. Just as HP Surge II will net the fighter a permanent boost to regeneration.
I did give some thought to what a spellslotted cooldown hotbar would look like. Little selectable numbers over the box so power slot could be selected on the fly., and thus offer choice between damage vs cooldown time. But that would be way too complex for what they're going for.
http://investor.ea.com/releasedetail.cfm?ReleaseID=707298Where did you get that from?Dragon Age sold like 5 million.
Far from spectacular for a multiplatform game.Wikipedia said:Up until February 2010, Dragon Age: Origins had sold "triple platinum", that is more than 3.2 million copies, worldwide.
The Dragon Age franchise has received over 80 awards from critics around the world, and has sold over 8 million copies to date*.
Nice try but this press release doesn't say anything about DA:O. "The Dragon Age franchise" in 2012 included Awakening and DA2.
Yep, Dragon Age Origins sold very well, DA2 not so much. IIRC Baldur's Gate sold like 3 - 4 million copies which was a lot for a PC game from 1998. BG was a huge hit.
http://investor.ea.com/releasedetail.cfm?releaseid=443674
- Baldur's Gate, released in 1998, has sold over 2 million units for PC and has won many industry awards; in 1999, BioWare released Baldur's Gate: Tales of the Sword Coast, a Baldur's Gate expansion pack. It debuted at #1 worldwide and sold over 600,000 units
- Baldur's Gate II: Shadows of Amn, was released in Sept. 2000 and continued the award winning story line of the Baldur's Gate series, selling over 2 million units so far; in June 2001 Baldur's Gate II: Throne of Bhaal was released, the expansion pack to the award winning Baldur's Gate II: Shadows of Amn, and the conclusion to the Baldur's Gate series, selling more than 500,000 units
The figures for 5mil that are bandied about a lot are a bit looser, and it would probably be better to say they are projected estimates since the above date, but still very likely accurate.EDMONTON, Canada, Feb 08, 2010 (BUSINESS WIRE) -- Leading video game developer BioWare(TM), a division of Electronic Arts Inc. (NASDAQ: ERTS), announced today that Dragon Age(TM): Origins has sold-in over 3.2 million* units worldwide.
*According to internal EA data
Expansions barely sell at all (just look at those BG xpack numbers above), and DA2 selling as well as Origins is ludicrous.Nice try but this press release doesn't say anything about DA:O. "The Dragon Age franchise" in 2012 included Awakening and DA2.
I think DA:O was a great game but I don't believe they sold 5m copies of it. 4m is possible (if we count Ultimate Edition).
Damnn, that looks really bad doesn't it.Sword Coast Legends or Storm Coast Legends? Screenshots say Sword.
Anyway. Co-op bullshit. "Collect 10 Ooze Samples." Pass.
I'm more excited for this than most other games coming out. I really hope it owns up to the concept.
The concept of being mediocre product? I am sure it will achieve that.I'm more excited for this than most other games coming out. I really hope it owns up to the concept.
I'm more excited for this than most other games coming out. I really hope it owns up to the concept.
I doubt anyone would say that. But it may end up being better than D:OS (I'm not sure at this point).In before SCL is better than PoE troll threads.
I doubt anyone would say that. But it may end up being better than D:OS (I'm not sure at this point).In before SCL is better than PoE troll threads.
It is probably going to better than Baldur's Gate 2. And even Fallout.I doubt anyone would say that. But it may end up being better than D:OS (I'm not sure at this point).In before SCL is better than PoE troll threads.