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SupCom tommorow

Annonchinil

Scholar
Joined
Mar 12, 2007
Messages
844
So far I downloaded two demos for my dual-core laptop. SupCom and CoH, I can run both of them on the lowestg settings. The diffrence is that CoH looks good while SupCom looks worse that StarCraft with the worst ground texture and a very base far off view.

Other than the graphics I found the singleplayer in CoH to be much more fun and original. The defense mission was especially memorable and the fact that the game has difficulty settings is great.

SupCom on the other hand felt akward, I once issued my units an Attack-Move to only find out that they would actually attack the piece of ground I told them too. I'll probably go back to playing the demo once I download the games manual.
 

Atrokkus

Erudite
Joined
Feb 6, 2005
Messages
3,089
Location
Borat's Fantasy Land
You are quite an idiiot to compare CoH to SupCom, because they represent somewhat different sub-genres.

You're twice the idiot for caring about graphics, especially in a game like SupCom. I can assure you, if CoH had 1000 unit limit for each player, it would also feature much more dated graphics, because even the high-end systems wouldnt be able to handle it. I mean, every projectile's trajectory is being calculated in SupCom, and now imagine how many of those are there. It's not the graphics that pull your system down it's the physics and numbers -- that is, a huge load on CPU. Though i do agree SupCom is not very well coded it seems. However, install the new patch, there are many performance fixes.
 

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