Unkillable Cat
LEST WE FORGET
- Joined
- May 13, 2009
- Messages
- 27,425
It was released today. Haven't played it yet, but the major changes involve Sprinting, Reloading, Iron Sights and Melee attacks.
From what I can tell, Sprinting seems to fit the game perfectly, helping loads with getting around the large maps (still don't know if they're talking SS: FE/SE sized maps, or "merely" SS2 sized). Reloading kinda shifts the game more towards "realism shooters" and I'm sure people will have mixed impressions on that.
Iron Sights only seems to be available on some of the guns (it's not like you need them on the cannon) and is useful in the beginning/mid-game, but propably gets useless towards the end.
Melee attacks are brutal "Finish him!"-esque attacks that totally gut one creature, but leaving you vulnerable to attacks from everyone else. They're not 3rd-person "Hold everything while I rip this guy's throat out!"-animations, either. First-person all the way.
But the biggest complaint so far is the price. $40 for a Serious Sam game is steep.
From what I can tell, Sprinting seems to fit the game perfectly, helping loads with getting around the large maps (still don't know if they're talking SS: FE/SE sized maps, or "merely" SS2 sized). Reloading kinda shifts the game more towards "realism shooters" and I'm sure people will have mixed impressions on that.
Iron Sights only seems to be available on some of the guns (it's not like you need them on the cannon) and is useful in the beginning/mid-game, but propably gets useless towards the end.
Melee attacks are brutal "Finish him!"-esque attacks that totally gut one creature, but leaving you vulnerable to attacks from everyone else. They're not 3rd-person "Hold everything while I rip this guy's throat out!"-animations, either. First-person all the way.
But the biggest complaint so far is the price. $40 for a Serious Sam game is steep.