I've found that a good portion of CRPG's or games that pride themselves on "worldbuilding" have developed their own little circle of archetypes and tropes- the hypocritical revolutionaries, honorable fascists, noble savages, and factions centering around all kinds of well-known dilemmas like "do the ends justify the means" with pros and cons as generic and base level possible. Having an interesting idea takes a backseat to constantly forcing moral ambiguity into token conflicts.
Factions also tend to focus on one single ideology or interesting idea and whose variety of perspectives come solely from mild differences on this one specific concept or idea. Economics, religion, government are all almost irrelevant to things like "lol robots should be free" in focus- that is if they even exist at all. If these elements do exist, they either poorly mimic the sentiments in the central idea or lack depth.
These differences in faction perspective are also more on the level of "lol all black robots should be free" than anything on a conceptual level as all of these ideologies tend to be pretty straight-forward and just barely abstract.
Some, despite being interesting and developed, don't have much of an ideological or philosophical bent to them at all, which I find a bit boring. That is more of a personal thing, however, and I can tolerate it.
That being said, are there any games that fit this kind of criteria? And do you agree that there's some sort of "standard worldbuilding template" to a lot of games?
Factions also tend to focus on one single ideology or interesting idea and whose variety of perspectives come solely from mild differences on this one specific concept or idea. Economics, religion, government are all almost irrelevant to things like "lol robots should be free" in focus- that is if they even exist at all. If these elements do exist, they either poorly mimic the sentiments in the central idea or lack depth.
These differences in faction perspective are also more on the level of "lol all black robots should be free" than anything on a conceptual level as all of these ideologies tend to be pretty straight-forward and just barely abstract.
Some, despite being interesting and developed, don't have much of an ideological or philosophical bent to them at all, which I find a bit boring. That is more of a personal thing, however, and I can tolerate it.
That being said, are there any games that fit this kind of criteria? And do you agree that there's some sort of "standard worldbuilding template" to a lot of games?