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Development Info Steamband 0.2.0 available

Saint_Proverbius

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Tags: Steamband

<A href="http://angband.oook.cz/steamband/">Steamband</a>, the Victorian era, Steampunk varient of <a href="http://thangorodrim.angband.org/">Angband</a> has been updated to <A href="http://angband.oook.cz/steamband/steamband020win.zip">version 0.2.0</a>. Here's the changes:
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<blockquote>* Flowing through code looking to both become more familar with and correct anything that needs to be changed. . . (1/11/03)
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* I didn't change anything from above, but I'm adding mutations. (1/13/02)
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* Mutations involves adding lots of different things - auras, wraithform and ghosts, other new functions and pets. Which is what I'm about to add now. (1/16/03)
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* fixed the monster.txt file problem. yay. Much thanks to konijn. (1/17/03)
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* Finished implimenting pets, and Fixed several bugs causing the game to crash with an access fault (1/18/03)
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* Pets implimented somewhat (The are not very bright. Sometimes they will hit you. Sometimes they will hit each other. And you don't get experience for the kills.) (1/19/03)
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* added druid and officer powers! Officers are very cool. Druids are thefted from Z. (Thanks Z dev team! /me waves!) (1/20/03)
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* New attack types added. GF_CHARM, GF_DISINTAGRATE, GF_DOMINATION, and GF_ANIMAL_CHARM. Maybe one or two more. (1/20/03)
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* Added anarchist and mutate flags. Now when gaining levels certain races and classes will gain mutations. (1/20/03)
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* added Rakshasa powers. There were three of them and it took me a moment to figure out how to work them. (1/20/03)
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* Fixed the text file end characters problem (1/20/03)
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* HACKED in the message compression routine. Made it painfully obvious after this release I'm going to have to diff to 3.0.2[v] :-/ (go bigscreen though.) (1/21/03)
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* Started with the first B-Movie monster. King kong. (1/21/03)
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* Finished coding in monster auras. Auras should work correctly now for both player and monster (1/21/03)
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* Fixed shards so that it's now a player type of damage (1/21/03)
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* Added steam mecha abilities. (gun/rocket/drill(thanks Konijn)
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/Artillery barrage) (1/21/03)
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* very pretty stat gain on level added (1/21/03)
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* Increased the rarity of stat potions (1/21/03)
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* Added more race powers suggested by Stephen (lastname?) (1/21/03)
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* Thanks! Fixed some coding problems that pelpel made me aware of (1/23/03)
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* Fixed pets to not attack player and have (slightly) more tolerable behavior (1/23/03)
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* Fixed pets to get 'pushed out of way' by player (1/23/03)
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* Fixed pets to give experience to player when killing other moneters (1/23/03)
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* Fixed pets so that players have the correct mana regeneration rate (1/23/03)
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* Fixed a bug that allowed non automata to wear mecha parts (1/23/03)</blockquote>
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And since <b>Aldin</b> is interested in knowing more about this varient:
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<blockquote>Steamband is a steampunk / Victorian / pulp themed variant of Angband. "You awake to find yourself in a strange dank place. You are unsure of where you are, and cannot recall how youcame to find yourself in this nightmareish place.There are several buildings nearby in the cavern andthere appear to be people milling about. Best to equipyourself and look for a way out of this prison. As you step forward, a memory comes flashing back; A memory of long, magnetic eyes with a true cat-greenfire that burns from within. . . "</blockquote>
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Nothing says steampunk like mechanical Victorian men!
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I would have said, <i>It's raining mechanical, Victorian men</i>, but they'd rust.
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Spotted this at <A href="http://yarns.felis7.civ.pl/index.php">YARNS</a>.
 

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