Turjan
Arcane
- Joined
- Mar 31, 2008
- Messages
- 5,047
As a side note, the official DLC's aren't either :D.Well, duh. The mod files aren't DRMed.
As a side note, the official DLC's aren't either :D.Well, duh. The mod files aren't DRMed.
I don't think it did. It became quite manageable once you got decent weapons. Once i got my hands on a Lr300 the game became incredible easy. Unless you are telling me you used the first pistol you found through the whole game.It actually had quite a learning curve and once you mastered it you could achieve good effectiveness and accuracy - apparently you didn't.
The reason it was so easy is because most of the challenges are based on economy and once you can buy some decent equipment you can trash almost everything with ease. This happened quite soon aswell because there was money pouring off every hole in COP.COP was the most polished and has best quest design/writing, but it was full easy mode most of the time and lacked truly scary locations.
Let's say you let people build a community based on free use of your car, you specify the conditions making it clear that they will be able to continue doing it indefinitely and set up measures for this arrangement to not break down due to for example you dying or leaving.The decision of whether something is free or not rests with its owners. What if I think your car is free? Do I just fucking take your car?
Then, with a whole community depending on your car to survive, based on the terms you dictated yourself, you decide that no, you decide to take your car away and dismantle the failsafes, because it's fucking your car and shit.
You know the solution to such problem? Shooting your face off and liberating your car.
It's that simple.
This will fail and for free market freedom hater commies dread it will be because it's not market sensible ,cost too much and have negative PR.
This is what modding is. It's a hobby, it's something people do for fun, or to make something for their own enjoyment (that they then share with the community), or maybe it's even something people to so they have something to add to their portfolio, but it's still something they make for free in order to show off their talent, and that they hope might get them a paid job - not something they set out to do with the goal of selling it in the first place. Huge fucking difference.
Except that is the case here.
I don't have anything against mods being essentially 3rd party DLC being sold for money. However, there are many mods that aren't 3rd party DLCs. Many are 3rd party patches, many are dependencies for other mods that already exist and were built on assumption that their dependencies will remain free. Suddenly hiding those dependencies behind paywall is effectively yoinking the ground from underneath those other, often ambitious and worthwhile mods. Not to mention that free modding produces different, and advantageous structure of mods produced - for starters both total number of mods per game and height of dependency hierarchies is effectively limited only by the endurance of the program and user downloading them. In a world of small modding teams, having someone else do generic scripting library to plug into and someone else produce the assets is invaluable - every modder or small team having to reinvent the wheel over and over will leave very little resources left to actually produce anything worthwhile.
Not everything has to have a price tag or be owned by someone in particular to have value. Fractured modding scene will be poorer modding scene producing inferior mods.
The solution is either not allowing paid mods, or enforcing set of rules allowing only the mods that are already well separated from the community network to be sellable.
Now creating this sort of deep fractures in already thriving modding scene is nothing short of corporate vandalism - again, not everything has to have a price tag or be owned by someone in particular to have value.
What's pretty basic is libertards' inability to grasp concern for continued existence of things you actually do want to buy or otherwise have access to.
Not only this kind of practices destroy the kind of community that could be producing worthwhile mods, they also form a very nasty precedent - making customers pay arbitrary, undisclosed amounts arbitrary number of times for usable product, with developers benefitting from this.
This creates a conflict of interest as you actually profit from releasing buggy, unfinished crap, as you get a cut from each patch and fix in arbitrary tall stacks sold by your modders. You no longer just save money by making your game shittier - you both save money and then earn more by making a worse product, at least in short term.
Let's say you let people build a community based on free use of your car, you specify the conditions making it clear that they will be able to continue doing it indefinitely and set up measures for this arrangement to not break down due to for example you dying or leaving.The decision of whether something is free or not rests with its owners. What if I think your car is free? Do I just fucking take your car?
Then, with a whole community depending on your car to survive, based on the terms you dictated yourself, you decide that no, you decide to take your car away and dismantle the failsafes, because it's fucking your car and shit.
You know the solution to such problem? Shooting your face off and liberating your car.
It's that simple.
Steam has just opened the portal to an unregulated torrent of shit. How can you build an economy out of shit?
Paying for Mods is the best thing that has happen to PC Gaming in a long time.
If you disagree then you arn't a real PC Gamer.
Im tired of these cheapskates not paying for all the mods that require lots of hardwork. You people don't appreciate anything. I consistently see you people ♥♥♥♥♥ing about mods. Sorry but modders deserve money, they deserve it because of all the hardwork they put into it.
Bethesda and Steam also deserve a cut. Betheseda for creating the game obviously which makes the mod possible and STEAM for hosting the files for download. So yeah everybody deserves a cut.
If you are a true gamer, you will welcome this with open arms. Finally Modders will get money for their hardwork and we will be seeing much better mods.
Not only that but Developers finally have an incentive to make games mod friendly so we will expect more mod friendly games!
This is the Greatest thing that has happen to modding community....Worst thing that has happen to cheapskate non true gamers.
That's so laden with buzzwords, talking points, and egregious capitalization, that I would say the price of an intern.http://steamcommunity.com/app/72850/discussions/0/611704730323284103/
Paying for Mods is the best thing that has happen to PC Gaming in a long time.
If you disagree then you arn't a real PC Gamer.
Im tired of these cheapskates not paying for all the mods that require lots of hardwork. You people don't appreciate anything. I consistently see you people ♥♥♥♥♥ing about mods. Sorry but modders deserve money, they deserve it because of all the hardwork they put into it.
Bethesda and Steam also deserve a cut. Betheseda for creating the game obviously which makes the mod possible and STEAM for hosting the files for download. So yeah everybody deserves a cut.
If you are a true gamer, you will welcome this with open arms. Finally Modders will get money for their hardwork and we will be seeing much better mods.
Not only that but Developers finally have an incentive to make games mod friendly so we will expect more mod friendly games!
This is the Greatest thing that has happen to modding community....Worst thing that has happen to cheapskate non true gamers.
I wonder how much Valve pays for a message like this. Free game? 20 euros in steam-wallet?
Another extreme example that makes no sense. We are discussing mods and games here, not a livelihood intrinsic to how many dollars are in your pocket.
Here's an actual example that makes sense: there's a market of model airplanes. The airplane pieces themselves - plain, wooden - are sold for money. A community of people help diversify the market by freely providing paints and trinkets and stickers to make the planes look unique. One day, the guy who makes paint thinks, What if I sell this like the actual plane-makers do? He does. And then people either buy it and justify his decision, or they don't and let their planes go barren. Now read very closely: the paint maker has not gone beyond a point of no return. If there is no market for his paints, then he can promptly return to distributing the paints for free.
Rejecting his justification for selling paints were they to make money is a clear refusal to respect an objective truth.
I stated before the problem arises when people used something for the basis of their own works.
Those works already exist, and are tied up behind the Paywall.
It's now selling access to their accumulated efforts...
Say a dude builds a free paint gallery and other people contribute their paintings.
Then he suddenly puts a guard at the door and starts collecting entrance fees.
The guy is profiting off access the work they contributed under false assumptions...
This will fail and for free market freedom hater commies dread it will be because it's not market sensible ,cost too much and have negative PR.
Pretty much.
Look at it this way. It is now easier to release mods on Steam than it is to release games. There is no gatekeeping whatsoever. Valve see fit to gatekeep and regulate their catalog of games, but not mods.
Now, you might say, that's okay, because mods aren't as important as games, right? But another way to look at it is that, generally speaking, the average mod is a lot shittier than the average game.
Steam has just opened the portal to an unregulated torrent of shit. How can you build an economy out of shit?
Some pioneering indie modder team needs to put together a good campaign for some RPG and prove there's a business model here. If that ever happens, it could make things very interesting.
Another extreme example that makes no sense. We are discussing mods and games here, not a livelihood intrinsic to how many dollars are in your pocket.
Here's an actual example that makes sense: there's a market of model airplanes. The airplane pieces themselves - plain, wooden - are sold for money. A community of people help diversify the market by freely providing paints and trinkets and stickers to make the planes look unique. One day, the guy who makes paint thinks, What if I sell this like the actual plane-makers do? He does. And then people either buy it and justify his decision, or they don't and let their planes go barren. Now read very closely: the paint maker has not gone beyond a point of no return. If there is no market for his paints, then he can promptly return to distributing the paints for free.
Rejecting his justification for selling paints were they to make money is a clear refusal to respect an objective truth.
I stated before the problem arises when people used something for the basis of their own works.
Those works already exist, and are tied up behind the paywall.
It's now selling access to their accumulated efforts...
It's like a guy builds a free paint gallery and other people contribute their paintings.
Then he suddenly puts a guard at the door and starts collecting fees...
Those whining bitches on Steam are ridiculous. So much bullshit... "Modding is a sacred hobby, only the order of the people with shiny souls should make it for the goodness of all.", fuck this bullshit. Modding is alot of work, if you want mods for free make your own. Many modders only worked for free because they were forced by the IP laws not because the goodness of their hearts. Even the Killer floor dudes... is killing floor 2 free? Nope. Why they don't continue making stuff for free then if its so wonderful? Because they need money.
Gaben and Bethesda are fucking cheap money grubbers for grabbing 75% and I hate the monopolistic aspects of this but I disagree with the amount and method not with the principle of paid modding. I watched so many excellent good ideas for modding becomming smoke over the years because "You must be a good potato communist and make stuff for free to me while I don't give a fuck to you."
If depended on me, I would get the IP laws and throw them on the garbage where they belong to but as there is no way in hell of that happening, this is chance of modding become something more widespread but companies should not wanting to exploit so much something they didn't lift a finger to help. If some crazy fuckers made a not shit version of Skyrim, I would happy to pay them.
O rly? I wonder which flip-flopper said this just a few days ago:
Some pioneering indie modder team needs to put together a good campaign for some RPG and prove there's a business model here. If that ever happens, it could make things very interesting.
When things are uncertain, Jewfinitron decides to stand with the Big Game companies in case developers read this. The moment it becomes obvious everyone hates the system, he jumps on the bandwagon and shits all over Valve like the opportunist scumbag he is.