mindx2
Codex Roaming East Coast Reporter
Wow! This looks impressive. Not sure how I overlooked this but it has shot up on my "must buy" list. It looks like the illegitimate offspring adventure game birthed from System Shock and Fallout!
To be fair, Dead Space 1 has a quest compass, BUT it does not show up unless you press the quest compass button.
I did write a story for the world aswell, whereby you play as a bounty hunter named George Washington, who is part of a specialist unit called The Dead Presidents. The story involves you hunting down an ex-dead-president member called Truman, who has stolen a vile of the disease that caused the death of the planet.
not related to the Stasis game, but I'm sure you'll enjoy watching it... and maybe rage a bit about W2
http://www.stasisgame.com/1000-years-later/
Any 3d modelling program is capable of doing such grass
Any 3d modelling program is capable of doing such grass
Not when that 3d modelling tool is used by an idiot.
Any 3d modelling program is capable of doing such grass
Not when that 3d modelling tool is used by an idiot.
Goes without saying, but this applies to pretty much any program etc.
Ive been in contact with Mr Fargo, and his art director. I know that the way that I do graphics really isnt a production friendly way of doing things on the scale of Wasteland 2. From their point of view, they have to exagerate some of the aspects of their characters to be able to easily indentify them in a firefight, and that then translates to the environment.
From the conversations Ive had with them, I know that Wasteland 2 is going to kick ass!
And if the engine is the main reason why it looks so good, why isn't it more widely used? It has apparently no RPG systems integrated, but I don't think that's a big deal. It's all a mystery. Surf Solar, have you tried the engine? Drocon, is it in the same league as C4?
The Post Apocalyptic game really was just a 2 week distraction. I've been working on Stasis for nearly 2 years solidly in my spare time-sometimes as an artist you worry if things are getting a little stale, and need to try something else for a bit. If anything, it has reinvigorated my work on Stasis, and my love of the small cramped spaces and dark corridors of The Groomlake.
I had an idea, and was interested to see if I could pull it off. I did s similar experiment with my '3 Day Cinematic' (on the YouTube channel), where I challenged myself to creating a decent cinematic trailer in a weekend. That's why I gave myself a timeline to see how much I could get done in a short amount of time-but the intention was never to run two large projects simultaneously. Hell, just the one large project is enough to go a little mad on!
I'm still fully committed to Stasis, and have no plans to start another big project until Stasis is out of the kiln.
As a side note, if I was going to do another full blown IP, I would definately do something in a cyberpunk blade-runneresque world. The post apocalyptic stuff has already been fantastically done in so many games. I'd want to create a world of Cybernetic implants, rain covered streets, freakish genetic experiments, androids, huge dilapidated buildings, complete with an underworld of seedy bars, damsels in distress, and an Orwellian big brother government.
All in isometric.