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KickStarter STASIS - An Indie Space Adventure Game - now with CAYNE DLC

mindx2

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Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Wow! This looks impressive. Not sure how I overlooked this but it has shot up on my "must buy" list. It looks like the illegitimate offspring adventure game birthed from System Shock and Fallout! :thumbsup:
 

CorpseZeb

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But there's no preorder or something of that beauty? (to ensure successful game development, of course).

To be fair, Dead Space 1 has a quest compass, BUT it does not show up unless you press the quest compass button.

Same goes for DS2, IIRC (but yes, DS2 is far, far worse and repetitive game than DS1. Thanks to those damn, boring "cloned" corridors stuffed with D3 combat mechanics (M'b'D), D3 mental "scary de ja vu's" and seriously scaled down zero-gravity sections.
 

Surf Solar

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He's one of my heroes/inspirations for doing my own graphics, this looks fucking incredible. Hope it comes out this year!
 

TripJack

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I did write a story for the world aswell, whereby you play as a bounty hunter named George Washington, who is part of a specialist unit called The Dead Presidents. The story involves you hunting down an ex-dead-president member called Truman, who has stolen a vile of the disease that caused the death of the planet.
:what:

looks very cool though
 

Jaesun

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:rage:

BUT... Then STASIS would not have been so... FUCK I AM SO CONFLICTED!

Is STASIS coming out this year? I forget. And why in the fuck is he not working at inexile?
 

Outlander

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Divinity: Original Sin Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Those screens look absolutely fucking gorgeous, that's how W2 should be.

RAILWAY-STATION.jpg


Desert-2.jpg

:bounce:
 

asper

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How does he make those?! How do you create such grass, for example. Is this done in 3DS? Maya?
 

ghostdog

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Goddamn, this looks so much better than Wasteland 2. This guy is very talented.
 

Achilles

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If one was inclined to troll, he could post one of these images on the Wasteland 2 forum, right next to the W2 screenshot. "Hey guys, here's what 3 million dollars gets you, and here's one man working on a game in his spare time" :troll:
 

fanta

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How is it possible that a guy makes in two weeks a tech demo that blows W2 and 90% of AAA games graphically out of the water? And all that in an engine that costs whooping €35?

Here's what I don't get. If the engine is shit and all the magic is in the assets Chris Bischoff (the developer of Stasis and the the demo) has created, then why W2 and others cannot even compete? Surely they have multiple artists of high caliber. It's not as if Bischoff polished one small room for a year to get a visually stunning result, which would be nonviable for a whole game. He created multiple locations in two weeks. At this pace, 4 artists working for a year should have enough levels for a game of BG2 scale. And if the engine is the main reason why it looks so good, why isn't it more widely used? It has apparently no RPG systems integrated, but I don't think that's a big deal. It's all a mystery. Surf Solar, have you tried the engine? Drocon, is it in the same league as C4?

Chris Bischoff about working with inXile:

Ive been in contact with Mr Fargo, and his art director. I know that the way that I do graphics really isnt a production friendly way of doing things on the scale of Wasteland 2. From their point of view, they have to exagerate some of the aspects of their characters to be able to easily indentify them in a firefight, and that then translates to the environment.
From the conversations Ive had with them, I know that Wasteland 2 is going to kick ass!

Tech demo:

 

Surf Solar

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The engine only provides the rough framework for the assets to shine - you can have the best engine and your game will still look like crap if you aren't talented with creating the assets.
It just happens that this has found a good workflow for creating his assets in the 3d program to render. I had such a phase myself some months ago where I produced dozens of locations like this too. Ofcourse his work looks much more amazing, heh. As said, in his case I guess it is just the combination of a lot of talent and him finding a good workflow to quickly produce something like this. No magic involved, nor has it MUCH to do with the choice of engine. ;)
 

FeelTheRads

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And if the engine is the main reason why it looks so good, why isn't it more widely used? It has apparently no RPG systems integrated, but I don't think that's a big deal. It's all a mystery. Surf Solar, have you tried the engine? Drocon, is it in the same league as C4?

The fuck? How can it be the engine the reason it looks good, especially for a 2D engine? That "engine" is an adventure game engine. Which is to say it's not really an engine, but a tool built for a very specific task.
You can do what this guy did in AGS too (which is free), that won't make it a good choice for anything else than what it is intended for.
 

Koplin

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New Screenshot:

1.jpg


And an interesting quote from Chris Bischoff on the Quarter To Three forums:

The Post Apocalyptic game really was just a 2 week distraction. I've been working on Stasis for nearly 2 years solidly in my spare time-sometimes as an artist you worry if things are getting a little stale, and need to try something else for a bit. If anything, it has reinvigorated my work on Stasis, and my love of the small cramped spaces and dark corridors of The Groomlake.

I had an idea, and was interested to see if I could pull it off. I did s similar experiment with my '3 Day Cinematic' (on the YouTube channel), where I challenged myself to creating a decent cinematic trailer in a weekend. That's why I gave myself a timeline to see how much I could get done in a short amount of time-but the intention was never to run two large projects simultaneously. Hell, just the one large project is enough to go a little mad on!

I'm still fully committed to Stasis, and have no plans to start another big project until Stasis is out of the kiln. :)

As a side note, if I was going to do another full blown IP, I would definately do something in a cyberpunk blade-runneresque world. The post apocalyptic stuff has already been fantastically done in so many games. I'd want to create a world of Cybernetic implants, rain covered streets, freakish genetic experiments, androids, huge dilapidated buildings, complete with an underworld of seedy bars, damsels in distress, and an Orwellian big brother government.

All in isometric. :)
 

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