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Starship Simulator - An engaging space exploration sandbox, featuring a 1:1 scale galaxy and fully simulated starships.

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,912
you can also download what he played in video for free from steam:

 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,252
That's a lot of promises, hope they can actually achieve all that. Will look forward to with interest, plus base game is free.

The kickstarter campaign is gonna make a ton of money, so best of luck to these guys.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,912
That's a lot of promises, hope they can actually achieve all that. Will look forward to with interest, plus base game is free.

The kickstarter campaign is gonna make a ton of money, so best of luck to these guys.

It fits perfectly same niche SC tries to fill aka flight simmers. This will make truckload of money like SC.
 

Hag

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Breizh
Codex Year of the Donut Codex+ Now Streaming!
Looks like there is no atmospheric flight for the moment.
Good looking game nevertheless.
 

GaelicVigil

Liturgist
Joined
Nov 13, 2013
Messages
281
I watched this and I don't get the appeal. I see a completely bland "spaceship" (more like a moving box) with windows. That's it. Zero game-play. Zero anything. Calling it a "tech demo" would be a stretch. People didn't learn from Star Citizen before dumping more cash into hot air?
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,360
Location
Massachusettes
Why does the avatar during character creation always have eyes that look like two piss holes in the snow? In other words, stewed to the gills. Doesn't mean it's a bad game though. I like the uniformity of the panels, buttons and switches. In the future, things should look simpler not more complicated, befitting a society that probably won't even be able to read a paper map anymore, just GPS panels implanted into their two piss holes in the snow..

ASifsgz.jpeg
 

mindx2

Codex Roaming East Coast Reporter
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Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Ambitious to say the least but... It does sound interesting. Biggest question for me is the actual gameplay beyond just exploring. That gets old quickly when procedural content is implemented. Didn't No Man's Sky fail at this type of "gameplay"? Not a fan of procedural anything but that is inevitable with the scope of their project.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
12,031
Location
Behind you.
Didn't No Man's Sky fail at this type of "gameplay"? Not a fan of procedural anything but that is inevitable with the scope of their project.
It did when it first came out, but they've added a WHOLE lot since then. There's crashed ships now, including larger ships. The smaller ones you can reclaim and fix with the right materials. They've added way more building options. They added player owned capitol ships. There's space derelicts and ground locations which are there to add a somewhat dungeon exploration thing. While they were adding all that, they expanded the core game as well.
 

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