Cohesion
Liturgist
Location: Denmark.hooker giving a 5 dolla BJ
I don't believe you!
Can you even have a burger for $5 there?
Location: Denmark.hooker giving a 5 dolla BJ
community feedback is probably the biggest problem with game development these days. developers have no clear vision anymoreYeah, that's why we got that Fo4 "next-gen" patch, 'cause community feedback to Skyrim's was so motherfucking inspiring. Boy, have I got one or two riveting fucking inspirations for you, Bethesda...Community feedback is a huge source of inspiration for the team at Bethesda Game Studios
They are infomercials.whats up with this trend of developer videos that come off like a infomercial.
they bother me. They have this dystopian vibe. its like the real developers were killed and replaced with androidsThey are infomercials.whats up with this trend of developer videos that come off like a infomercial.
They were killed and replaced with androids.they bother me. They have this dystopian vibe. its like the real developers were killed and replaced with androids
They were killed and replaced with androids.they bother me. They have this dystopian vibe. its like the real developers were killed and replaced with androids
an imbecile turned them off
Who has had fun playing this? It's such a buggy mess that even normalfags would be put off by it. Where is the appeal?
2. People who ignored most every quest, save for some faction questlines, and used the game as a looter shooter with a dash of autism based exploration of some of the worst procedural generation imaginable.
all we're missing then is the Traveller-style course charting where you go to the Lodge and plan a route and depending on the path through your outposts it costs different resources to get to your destinationStarfield was somewhat redeemable as an exploration looter shooter game with starvival and deadly hazards mod paired together. They just need the Creation Kit to be released so they can be implemented to feel like it was there from the start instead of it being addon menus. There's actually a mod that (re)enables fuel consumption that's a pretty seamless integration.
https://www.nexusmods.com/starfield/mods/9075
Modders only need to change story, characters & models, procedural generation, planetary surface exploration, space flight & fight, make starship be actual starship and not fast travel shortcut, RPG systems, most of graphics, music, weapons.All they need is modders to remake the entire game
Of course they have a dystopian vibe to them. Bethesda became a corporation that killed developers' souls. You could replace their logo with Weyland-Yutani Corp and there would be no difference. The future is now.they bother me. They have this dystopian vibe. its like the real developers were killed and replaced with androids
I had most fun when I was first trying to get enough money and skills and then hunting down all the ship parts needed to create my ship to be as close to The Defiant as possible.Who has had fun playing this? It's such a buggy mess that even normalfags would be put off by it. Where is the appeal?
I like Todd but his head seems stuck in, like, 1990. He still seems to think Starflight is the pinnacle of gaming because you can "go anywhere" (which was also his favourite thing about Arena, apparently). Doesn't matter that there's nothing to actually do when you land, the appeal is simply that you can go anywhere.And although Howard thinks that's "perfectly understandable," he says it's just not the experience Starfield sets out to provide. "I do think for us—particularly me—going into a science-fiction game, I want to be able to land on all the planets. I want the game to say 'Yes' to us, knowing that that content is gonna be different than you've seen from us in the past."
He's a manlet who likes sports. Never had the athleticism to actually play, so he played sports video games. Then he glommed on to the most basic and superficial aspects of Bethesda's RPGs (You can go Anywhere!) and lucked into the position of being in charge. This is where his min-maxed charisma came into play. Being friends with Altman had it's benefits.Todd is a strange character. The media sometimes portrays him as the nerd who lives the impossible dream of making video games for a living, but this doesn't seem right to me. He's not a classical nerd, he's in a class of his own. And since when were nerds kept out of the gaming industry?
I'm struggling to think of someone to compare him to. His main class features seem to be a lack of imagination and a dislike of complexity. Nerds have always been imaginative -- look at science-fiction and fantasy. Todd's type is different.