Robotigan
Learned
- Joined
- Jan 18, 2022
- Messages
- 401
Well, well, well. So you finally admit it, eh? But to be serious for a moment, these are roleplaying games so constructing good gameplay scenarios should be a priority. Visual novels are more of an evolution of comic books.Eh. If that were always the case, visual novels wouldn't be a thing.Quest design is more important than storytelling.
Morrowind doesn't have writing, Morrowind has non-writing. It has a big book of lore, but how the characters and stories work is purely functional. Now as a strategy gamer, I'm fine with that. But just letting you guys know because when a company like Bethesda hears "you need better writing" they're gonna be thinking TLoU or Disco Elysium not Morrowind. Now all that being said, yes I appreciate Morrowind's lore immensely and it led to some of the most intriguing civilizations in any RPG. It's really cool that there are 4 distinct architectural styles associated with each society.Personally, I find games like Skyrim are ruined for me due to their awful writing rather than their boring quest design.
Morrowind's quests were mostly fetch quests and other boring things, but the writing was fairly high-quality compared to Oblivion and everything that followed it.
Now THAT being said, some grognards discredit Skyrim because most of what it does better is the unspoken stuff. Like besides the towns and cities, Skyrim's overworld is way better than Morrowind. It's not even close. Morrowinds fauna just aimlessly meanders around waiting to attack the player like an MMO. In Skyrim bears and sabertooth cats lurk in caves and dens. Giants lead mammoth herds. Wolves hunt in packs. Mudcrabs hide in marshlands. Birds fly overhead and butterflies flit around. There's at least 8 distinct biomes that seamlessly blend into each other. Morrowind has maybe 3 and the most prominent one is basically just empty terrain map that you spend your entire playthrough trying to avoid. The reason that dragons are such a big deal for Skyrim when they're in half of all fantasy games (and much more challenging encounters) is because Skyrim's ecology is more convincing and dragons have been integrated into that in just about the highest effort way possible. Now in terms of lore, yes they're integrated in just about the laziest way possible. But again, I would argue that making cool dragons is more important than making cool dragon lore. We're not exactly starving for the latter.
Oh, and one more thing. Skyrim did Dwemer ruins better. In Morrowind much of their design--aside from big daddy Akulakhan himself--is generic steampunk. There's a semblence of their Babylonian inspiration in Morrowind, but Skyrim did 90% of the work manifesting it. Also depicting Dwemer as floating ghosts when their disappearance is such a major part of the lore was stupid. Skyrim's idea to invent a Falmer slave race that inhabits the ruins instead was such an improvement.