Dark Matter
Prophet
Is it possible to use mutas to the same effect in SC2 as this?Destroid said:No muta micro? Is this a joke?
It's part of the game's tactics. Yes, it is possible to take out a huge army of hydras with just a couple of well-placed psi-storms but that's what makes BW exciting. Even when you're ahead in a game, you're required to have the utmost focus and awareness, because a few moments of carelessness can negate any advantage you have. However, it is not based on blind luck. If you get totally owned by a couple of spells, then that's largely due to your own failing. One should never be in a position where they can potentially lose the game just because of a couple of well-placed spells. In ZvP, zerg needs to learn to snipe templars with mutas, get a proper surround with his hydras rather than clumping them, and not engage the Protoss in narrow chokes. If zerg masters these skills, he should never lose a game simply because of a couple of well-placed storms. This example can be applied to just about every other unit/spell in BW.Grunker said:I concede to most of your points Dark Matter, except the ones about the "skill-level" of micro and that SC2 is more of a clusterfuck that Brood War.
While I haven't played much Brood War online, I've watched both it and SC2 a lot. What makes SC2 a better game to watch for me, is the fact that well-placed clicks with some spell can often mean a huge difference in Brood War, nullifying an opponent's macro. This is less so in SC2. Admittedly because stuff has been taken out; but contrary to popular Codex opinion this is not an arbitrarily "bad" thing.
I find SC2 a lot worse in this regard. In BW, the spells were powerful but at the same time, they're difficult to use and far easier to evade. Compare SC2 storms with BW storms. In SC2, all the units clump in a ball making it easy for the opponent to hit your entire army with storms and dodging them effectively is almost impossible unless you are extremely good at predicting exactly where he'll throw down the storms. To compensate for that, they made all the spells a lot weaker. The end result is a game that is much less exciting and much more predictable.
Well, the argument here is based on what SC2 is, not what it could be. Besides, I don't buy this excuse. Blizzard had 10 years since BW, SC2 should have been an improvement on BW in every possible way. Just because it's a sequel and not an expansion doesn't excuse it for having bland and uninteresting unit design. Blizzard just took the easy way out, they removed interesting units like lurkers because they were too lazy to balance them properly.EDIT: Oh, and as an additional note: Didn't most of the units you refer to make their way into the game with Brood War, and not SC1 stand-alone? If so, isn't it possible that SC2 is solid base upon which more of that you like so much will be constructed?