Zombra
An iron rock in the river of blood and evil
Does this game end?
Only when your Captain dies does the game end. There is no "ending" to the game proper.Does this game end?
The galaxy moves on whether you take part in any of the storylines or era arc or not. In the beginning of the game as it stands now, you are tasked with taking an Arbiter to a planet due to a political situation. If you do not pick that arbiter up, she will find another Star Trader to take her. If you do pick her up, but do not make it to your destination in a timely manner, she will get upset and leave the ship to find her own way.However, from what I have read, there seem to be several main stories that advance through time on their own, whether you participate or not. They have to end eventually, right?
The Dev team is a two man group. There are no plans to release to Gog. There is no DRM technically in the game and due to the way it is coded and the assets it uses, it can run practically on a potato.The game looks really good and all the talk in this thread got me interested.
Is there any info of this game coming to GoG? I would prefer to buy a DRM free version over Steam any day
The Dev team is a two man group. There are no plans to release to Gog. There is no DRM technically in the game and due to the way it is coded and the assets it uses, it can run practically on a potato.The game looks really good and all the talk in this thread got me interested.
Is there any info of this game coming to GoG? I would prefer to buy a DRM free version over Steam any day
I have a laptop that is about a decade old and it runs fine. It is available on iOS and Linux too. Later, it will also be released on iOS and Android mobile devices.
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Where can I find this, don't want to subscribe to that discord shit.
Its more like the universe dont care of you and just can fit in or not to alter the outcome , with or without you the events will unfold and you have to seize opportunities. There's also zero handholding and wish i had multiclassed all my officers first, best feats are available after only a few levels in each jobs.I dont remember traits giving different quest results but skills certainly do, intimidate , electronics etc .This game looks cool. I'm mainly interested in impactful personality traits and character development.
How well did they deliver on
- The "personal story" of your custom captain based on chargen decisions? Are there like procedural quests for your guy based on this, or is it just a meaningless text box?
- Crew development? The kickstarter says something about your crew's personality evolving, and being able to eventually promote scrubs to powerful officers.
- Everything else re personality traits? Are there 'trait checks' like an Arrogant captain may trigger a different mission outcome than a Humble captain? Do your crew's personalities impact gameplay and story direction?
So I impulse bought and took a look at the game and man is it overwhelming. Looks great. Is there a manual or beginners' guide somewhere I should know about?
Agreed. There are also Steam Guides and Discussion threads as well as videos which give you some tips and tricks to help. Aside from the Trese Brothers Forums, their Discord is always open and there are always veterans to help in real time.There is a Wiki, there is a button where you can ask your officers (its basically tooltips) and there is a thread on Steam called ('100 Tips') which seems nice. And you can always ask your Codexbros. The best thing is to just get going and figure it out, I wouldn't look up too much stuff unless you get stuck. I find the UI is sometimes a little impractical and most of the features I've been missing first I actually 'found' after looking a little more closely.
Edit: My best beginner tips: Run from combat in the beginning and get talents that will help you do so. And don't take too many jobs at once because you won't be able to do them all on time. Have fun!
yes you have a direct link to the wiki in the game and also a lorebook.So I impulse bought and took a look at the game and man is it overwhelming. Looks great. Is there a manual or beginners' guide somewhere I should know about?
potential masterpiece, ruined by complete lack of content. in random generated games like this there's just one kind of content: hardware. ships and equipment. ships don't get better, they only get bigger. same for weapons, there's like eight of them, that's it. what's weird is that the ground combat has been clearly stolen from darkest dungeon but it totally lacks its variety, it's common to have two, even three attack skills which do basically the same.
how's mod support? this game desperately needs a 1.13 treatment which could elevate it to one of my favourite games ever from its actual state of mediocrity.
also the interface sucks, buttons scattered everywhere, can't be played just by mouse, you *must* keep the left hand on esc-space bar or navigating through screens is going to take loads of time and effort.
today? half an hour ago?
It allows for so many different styles of play, focus on trading, focus on being a pirate, focus on being a smuggler, focus on being a diplomat, focus on storymissions, or doing a combination of all these. And since getting from one system to the other and seeing your contacts and stumbling over things and getting distracted usually takes time, I feel like I barely get all the stuff done I want to do.