What if you could settle down in the game world for good? I'm fiddling with the idea of the player character being able to find a shack in the middle of the wildlands (like NWN2's crossroad keep) and build it up to a point where it could eventually turn into a town by itself.
To add to the fun, the location is random on every playthrough, and generated with an economic model behind it. A shack might be generated near a mine and once you stake ownership on it you can start hiring miners to dig iron for you (assuming if you manage to clear the mine first), and then travel to merchant towns to inform them of your little mining outpost and invite them to come over to trade. You then hire a manager for the mine, and months later when you return you'll find the outpost growing into a frontier town.
It is then that you get to play mayor - hire mercenaries to train the local militia, adjust the levels of trade with various other towns, talk to the local sheriff to get some procedurally generated quests, etc.
Would that be a nice thing to have?
To add to the fun, the location is random on every playthrough, and generated with an economic model behind it. A shack might be generated near a mine and once you stake ownership on it you can start hiring miners to dig iron for you (assuming if you manage to clear the mine first), and then travel to merchant towns to inform them of your little mining outpost and invite them to come over to trade. You then hire a manager for the mine, and months later when you return you'll find the outpost growing into a frontier town.
It is then that you get to play mayor - hire mercenaries to train the local militia, adjust the levels of trade with various other towns, talk to the local sheriff to get some procedurally generated quests, etc.
Would that be a nice thing to have?