Zed Duke of Banville
Dungeon Master
- Joined
- Oct 3, 2015
- Messages
- 11,976
Goblin looks a bit uh....
Kobolds
Goblin looks a bit uh....
Kobolds
As I get used to the keyboard controls I am starting to wonder if it really is that much more awkward than an IE game. Even if it does of course lack the beautiful painted landscapes and such. Is is possible the Gold Box, FRUA etc. just works well enough that it's not really worth updating?
As I get used to the keyboard controls I am starting to wonder if it really is that much more awkward than an IE game. Even if it does of course lack the beautiful painted landscapes and such. Is is possible the Gold Box, FRUA etc. just works well enough that it's not really worth updating?
Yes. The IE games have much more options, moddability and better AI.
As good as the GB games were they're really bare bones, especially the spells selection. You hardly need anything else than Stinking Clouds and Fireballs.
Change 68000 with FM-7 and I think you have it right. The X68000 has a more Amiga-style color palette whereas everything else is sort of hi-res VGA, that is, 16 colors, but high screen resolution.I generally see the Sharp X1, 68000, pc-88, and pc-98 all relatively close. If you notice the music in the pc98 version is very similar to the NES music. Why on earth there is music is beyond me. Seems the japanese games like having a lot of music and it is usually terrible. Now, the Ultima 1-3 compilation for FM-Towns had excellent music. ON THE CD ONLY. IN game it was shit and annoying. I did like the sound effects though. They rocked. I would have disabled the music if I could.
I wonder if there are english versions or a toggle for the japanese goldbox games?
Protip, sound out any words in Katakana. Usually they're English words turned into moonrunes.I didn't find one, but I finished the PC98 Pool of Radiance regardless. If you played the game before, most commands and stuff are roughly in the same spot, my main issue was identifying spells and items. Even if you run the word through google translate it's sometimes hard to tell.
IIRC, most Japanese ports, at least in the '80s, were made from scratch. Sometimes in tandem with the original versions, sometimes after the fact and just using whatever assets they were allowed to use. (This is probably why the monsters were taken from the Monster Manuals, they wanted their hi-res shit)I was surprised to find that there are actually some gameplay differences, mostly in monster composition during encounters.
But other than that, it was the same game allright.
I wish I had not already played the games numerous times....but yeah..agree w/ everything...its annoying that many modern game designers feel like thieves need to be constant damage dealing/duel wielding death machines and magic users have to be laser gun pew pew shooters...because god forbid somebody not have an awesome button to smash every turn of combat or they are 'useless'..Got into KOTC 1 a bit and I realised that I was using the keyboard a lot. Why not give Gold Box another shot, I thought.
Well, I am having fun in Pool of Radiance. I still can't entirely fathom why there's nothing that does this better, other than interesting niche hits like KOTC. All I want is a bog standard D&D archetypical party and some ruins to plunder with interesting turn based combat. i.e. hand crafted locales, encounters and rewards; no proc gen garbage.
I was two years old when these games were made, it's mind blowing to consider that this stuff might have legitimately been the high point of the CRPG hobby.
As I get used to the keyboard controls I am starting to wonder if it really is that much more awkward than an IE game. Even if it does of course lack the beautiful painted landscapes and such. Is is possible the Gold Box, FRUA etc. just works well enough that it's not really worth updating? It's also interesting that it seems that the more underlying game systems depart from Gygaxian D&D the more dissatisfying the gameplay becomes. Mages should fire their spells and then go hide in bush, Thieves should be useless in combat with the possibility of the backstab merely being the pretext to their reckless engagement at the chagrin of the rest of their party.
It definitely is a pain to learn but it's actually, I hate to say it, quite a slick interface once you get the keyboard controls down. Recommend anyone interested in it take the plunge, even if they grew up on IE games.
I wish I had not already played the games numerous times....but yeah..agree w/ everything...its annoying that many modern game designers feel like thieves need to be constant damage dealing/duel wielding death machines and magic users have to be laser gun pew pew shooters...because god forbid somebody not have an awesome button to smash very turn of combat or they are 'useless'..
Gary Gygax said:I find no soul in the new D&D game, no archetypes, just seek and destroy play and too much of the comic book superhero in characters.
yeah well they have earned it by that point, I think many games nowadays have 1st level magicians having constant 'free' magic missile type attack from level 1, or something similar but just thematically altered if magician is specialized in ice magic, or poison or whateverLater POD and DQOK my mages did feel like missile barrage factories.
.... and I enjoyed it immensely!
Got into KOTC 1 a bit and I realised that I was using the keyboard a lot. Why not give Gold Box another shot, I thought.
Well, I am having fun in Pool of Radiance. I still can't entirely fathom why there's nothing that does this better, other than interesting niche hits like KOTC. All I want is a bog standard D&D archetypical party and some ruins to plunder with interesting turn based combat. i.e. hand crafted locales, encounters and rewards; no proc gen garbage.
I was two years old when these games were made, it's mind blowing to consider that this stuff might have legitimately been the high point of the CRPG hobby.
As I get used to the keyboard controls I am starting to wonder if it really is that much more awkward than an IE game. Even if it does of course lack the beautiful painted landscapes and such. Is is possible the Gold Box, FRUA etc. just works well enough that it's not really worth updating? It's also interesting that it seems that the more underlying game systems depart from Gygaxian D&D the more dissatisfying the gameplay becomes. Mages should fire their spells and then go hide in bush, Thieves should be useless in combat with the possibility of the backstab merely being the pretext to their reckless engagement at the chagrin of the rest of their party.
It definitely is a pain to learn but it's actually, I hate to say it, quite a slick interface once you get the keyboard controls down. Recommend anyone interested in it take the plunge, even if they grew up on IE games.
I thought he was getting ready to go on a journey with Dorothy to find a heart.Looks ready for umpiring a game of women's baseball.
The artwork is made from squares of colored felt, each one 15 mm x 15 mm x 3 mm in size.
For anyone interested, I am planning to do some more. I already have a gallery of potential artworks. The images are generated, though.
Here is the Link:
https://www.pixelartbilder.com/gallery/