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SpellForce: Conquest of Eo - strategy RPG from Fantasy General 2 devs

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,039
I think it's time to buy this and throw some support towards these developers. It sounds like they've done a good job, and that first DLC sounds meaty enough to provide a second playthrough when the time comes. Hopefully it's not another studio Embracer soullessly decides to disband. Thanks for the recommendation, guys!
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,142
Pathfinder: Wrath
The game has more than 2 playthroughs. Every class is worth playing at least once without even considering the different starting locations. Supporting them is a great choice because I think the game has the potential for at least one more DLC. I'd like to see the dark elves as units. I'm meh towards the "normal" elves, but an elf themed DLC that adds both would be pretty cool.
 

Reality

Learned
Joined
Dec 6, 2019
Messages
346
I feel like most used alchemist potion was giants drink and my favorite units were big melee with the free retaliate level up.
 

jungl

Augur
Joined
Mar 30, 2016
Messages
1,429
My favorite unit is brutes with frenzy and spell enchantments so they can do 50 melee damage. AI can't win with them in a stack seriously need a human to jump in for the computer cause their damage is already absurd and they kill everything unless focused down.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,194
I feel like most used alchemist potion was giants drink and my favorite units were big melee with the free retaliate level up.
I was doing my standard HoMM tactics with my Alch run which was put in many ranged units and just enough melee to tank for the ranged ones. Alch potions were used in all kinds and shapes depending on the situation.
But the real winner was tower upgrades that let me summon unlimited number of fire beetles and white bears. They would soften up enemy groups until whatever hero was around could beat what was left.
I need to try the latest version of the game, hopefully they patched out need for such stupid tactics..
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,142
Pathfinder: Wrath
Ranged units need to be nurtured to do any significant amount of dmg and the AI loooooves to rush them down or teleport right up in their face, so if you are at least attempting an Ironman run ranged units are a challenge to keep alive and do well with.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,054
Location
Platypus Planet
Enjoying the DLC. The new Demonologist has nice mechanics and flavor. The demon invasions throw a monkey wrench into the world which is nice. The new event where your apprentice gets mind zonked by a demon lord is perhaps a bit too punishing and hard to play around tho. I've read that many just choose to ignore it and eat the loss on the harder difficulties, which isn't what you want balance wise.
 

Blutwurstritter

Learned
Joined
Sep 18, 2021
Messages
897
Location
Germany
Finished the game for the first time. I am curious how long did it take other people here to finish the map? I was done after 31 Weeks with the victory conditions of a lvl 15 hero, getting 5 apprentices, and owning 5 landmarks, on normal difficulty as artificer.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,194
I kinda stopped midway on my 2nd run on Hard with Demonologist. Got 3 apprentice plus hero but my guys barely move or do anything of worth each turn so I got bored. Game lacks better pacing like in HoMM games
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,142
Pathfinder: Wrath
If you aren't doing anything with 4 armies for turns on end, you aren't being aggressive enough. It also depends on where you chose to start. The first 2 lands are purposefully relatively uneventful, the first one is marked easy for a reason.
 

Reality

Learned
Joined
Dec 6, 2019
Messages
346
First time I finished was 18 weeks, balanced difficulty, alchemist , goldenfields start.

5 landmarks, defeat circle mages, 42 spells

I never went to gillyshire so the last week every battle was 6v7.
 

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