Dzupakazul
Arbiter
- Joined
- Jun 16, 2015
- Messages
- 707
Magnetic Personality isn't as great a perk as Bonus Move, for instance, but level 6 also isn't chock-full of crucial perks that really improve your build or survivability. Magnetic Personality is not bad to have. If you consider that in effect it gives you +2 CH points for all the relevant purposes of that stat, it's better than any of the level 12 Gain Ability perks; you can put 2 points from CH into something else if you had companions in mind. Pope Amole II, a much better Fallout player than I, said it's perfectly okay.Oh joy~ Waste a perk to get companion, joy~
By the time you get to Vault City, assuming natural progression of the game (Klamath -> Den -> Modoc -> Vault City), you'll have three companions at most - Sulik, Vic, Cassidy. From them You are also legible to find (even steal!) Mentats by the Den, as both Tubby and Flick restock those. By your arrival to VC, you start mid game, with plenty of huge cities and lots of stores to buy drugs, and with money slowly stopping to become an issue; whether you Steal, Barter or just kill shitloads of raiders and take their useful toys.Finding high level drug at early stage, joy~ Idiot!
The top tier combat characters that can play a good lieutenant to a optimized, highly-leveled Chosen One include maybe two-three characters, Sulik, Cassidy, and perhaps high-level Vic; I'd love to count Skynet, Marcus and so on in, but they can't wear armor and get ripped to shreds. Moreover, if the player is capable of solo-storming an Enclave base full of enemy soldiers with top-of-the-line armory and weaponry, but all governed by the in-game AI, how would he be unable to beat a Chosen One who chose to put his precious SPECIAL into a dump stat and his couple of AI-controlled cronies, some of whom incapable of surviving more than a crit to the eyes (3 AP with a proper build), that don't know how to shoot eyes and not stand into another's line of fire? A low CH character will have plenty of help anyway; an ugly mug still can travel with some NPCs.I am certain that you have fun with your aggressive fugly of a character but I have my standard. My diplomat will goes past all doors with the charisma of Don Juan and finish quest with flair. Any idiot fugly stand in my way will die in an explosion done by my protectors~
You can be just as suave, persuasive and cunning with both a CH10 Casanova and a CH2 autist with a squint.