Warden
Arbiter
http://www.gamespot.com/pc/rpg/neverwin ... es;title;1
"... the new death system, which forces you to resurrect your fallen party members or have them healed in a town rather than simply bringing them back to life at the end of the current combat."
And from the NWN2 boards:
http://nwn2forums.bioware.com/forums/vi ... &forum=128
Quote: Posted 08/22/08 00:39 (GMT) by Khaveen
I wonder if fallen party members will have -1 to -10 hitpoints where you could heal them from the brink of death before they fully die.
Jeff Husges: It's actually -1 to (Max HP/2), similar to 4E.
Yep.. if you have 100 HP you'll have to drop to -50 to actually "die". I wonder if you lose HP on your own after you're knocked to 0 HP and if monsters keep attacking you when you're down. Because if monsters stop attacking you (and you don't rapidly lose HP) nobody will really die. On the other hand, if they do keep attacking you - all characters will become amazing loads-of-HP tanks. Monsters will have to beat 150 and not 100 HP for example.
I hope, I really hope those priests in town won't heal and raise dead for free. That would make the new death system pointless. Let it be 100 gold per character level. So if I want to raise/heal a lvl 7 char I'd have to pay 700 gp. Mkey?
"... the new death system, which forces you to resurrect your fallen party members or have them healed in a town rather than simply bringing them back to life at the end of the current combat."
And from the NWN2 boards:
http://nwn2forums.bioware.com/forums/vi ... &forum=128
Quote: Posted 08/22/08 00:39 (GMT) by Khaveen
I wonder if fallen party members will have -1 to -10 hitpoints where you could heal them from the brink of death before they fully die.
Jeff Husges: It's actually -1 to (Max HP/2), similar to 4E.
Yep.. if you have 100 HP you'll have to drop to -50 to actually "die". I wonder if you lose HP on your own after you're knocked to 0 HP and if monsters keep attacking you when you're down. Because if monsters stop attacking you (and you don't rapidly lose HP) nobody will really die. On the other hand, if they do keep attacking you - all characters will become amazing loads-of-HP tanks. Monsters will have to beat 150 and not 100 HP for example.
I hope, I really hope those priests in town won't heal and raise dead for free. That would make the new death system pointless. Let it be 100 gold per character level. So if I want to raise/heal a lvl 7 char I'd have to pay 700 gp. Mkey?