Raghar
Arcane
- Joined
- Jul 16, 2009
- Messages
- 22,838
It starts with introduction of boy and a girl who are training from theirs childhood in a hidden village to defeat monsters who devastated surrounding countries. After meeting with elder who gave them weapons and send them out of villages, the boy and the gilr all three... Yes it's bad ass like that.
Basically it reminded me about Taliban youngsters that are send to some high risk mission...
Meanwhile the current government of that country, yes that country that was totally devastated by these monsters... Actually was it? ...decided it's a BAD idea to allow any retard attack that monster who actually is few (what?)... ...sleeping be killed wake it up and causing it ravage countryside and blow up capital yet again. These years of training were actually quite useful for dispatching all these guards.
It has a lot of choices and consequences. For example you can help one person, or go to sleep early, or visit other person. You'd discover different facts when you visit each person, or you can decide to go to sleep and possibly not find anything. Yours choice.
Really bad choices are marked by a skull, which is nice for these who are playing at one save. (New game+ has more of these choices because the main character remembers stuff and his decisions are not filtered by his experiences from living in that hidden village.)
(BTW one of available actions is going to clean messed head of one of characters in the party... Occassionally one of these stuff from his head manifests around them, and helps them to kick ass. Kotaru is great. One of characters also allows, when you get enough GIL points, to order people around do... For example you can order shopkeeper to fight, and after you defeat him he holds a grudge. He started it, you seen it that shopkeeper assaulted us first, that animal. Then the shopkeeper would take revenge for what you did to him when he would get the chance.)
Lots of choices and consequences, a typical strategy game.
So have you tried it? How did you liked that psycho?
Basically it reminded me about Taliban youngsters that are send to some high risk mission...
Meanwhile the current government of that country, yes that country that was totally devastated by these monsters... Actually was it? ...decided it's a BAD idea to allow any retard attack that monster who actually is few (what?)... ...sleeping be killed wake it up and causing it ravage countryside and blow up capital yet again. These years of training were actually quite useful for dispatching all these guards.
It has a lot of choices and consequences. For example you can help one person, or go to sleep early, or visit other person. You'd discover different facts when you visit each person, or you can decide to go to sleep and possibly not find anything. Yours choice.
Really bad choices are marked by a skull, which is nice for these who are playing at one save. (New game+ has more of these choices because the main character remembers stuff and his decisions are not filtered by his experiences from living in that hidden village.)
(BTW one of available actions is going to clean messed head of one of characters in the party... Occassionally one of these stuff from his head manifests around them, and helps them to kick ass. Kotaru is great. One of characters also allows, when you get enough GIL points, to order people around do... For example you can order shopkeeper to fight, and after you defeat him he holds a grudge. He started it, you seen it that shopkeeper assaulted us first, that animal. Then the shopkeeper would take revenge for what you did to him when he would get the chance.)
Lots of choices and consequences, a typical strategy game.
So have you tried it? How did you liked that psycho?