Bustamonte
Unwanted
- Joined
- May 12, 2016
- Messages
- 691
Bustamonte, even if I do agree with you, no need to harass Octavius; with Felipepe, he's one of the most dignified and monocled gentleman on this forum. Just saying...
But I agree, I could never finish BG because of the tedium of dealing with the trash mobs, never knew about the macros, but even then, it would have been a tedium programming them for me. But I can understand that people prefer the possibilities that it created.
On the other side, I did finish BT 1, 2 and 3, even if they were a slog to get through. But then I loved Wasteland and Dragon Wars which had the same combat. Their general design was just better.
He called me a retard, he can eat my fucking dick.
Anyway, this thread is nothing about encounter design. It's arguable that BG has a lot of trash mobs, but that is not really the point.
The only point is that with every little detail shown on the screen suddenly the tiniest combat becomes much more of an event. That could be good in the case of JA 2, but it is in many cases a bad thing where there is not much meat to go along with the extra cumbersome slowness of the combat.
What should take 2 seconds to decide and execute, suddenly takes 10 or 100 times as long. When there are no real extra options as in BG then all that extra time spent is merely boring padding to the game time.