At least you can kill the zombie doggies in Overture and afaik they don't despawn - they even go fetch a friend if you damage them and then fail to keep them stunlocked (although that doesn't work in their favor as it gives you an opportunity to hide). Much more realistic monsters than whatever tightly controlled confrontations they are trying to create in their later games. It's a shame that Amnesia is what took off for Frictional - I would have much preferred them to iterate on Penumbra monsters and puzzle design rather than make s[tc]reamer-bait monsters over and over.
The narrative and world design in SOMA was really nice though so at least that's something I look forward too in their next story-focused game.
The narrative and world design in SOMA was really nice though so at least that's something I look forward too in their next story-focused game.