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- Jan 28, 2011
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- 97,504
While the AI was weak (at least in that particular scenario, although this could be the sign of broader problem with AI not being up to the task of playing the game versus a human player)
The original one was made because Vic thought Armageddon Empires wouldn't be suitable for MP, so he built Solium Infernum specifically for this purpose iirc. As it is meant to be a game of alliances and betrayals, it is even worse to make AI work well without being too obnoxious (let's pile on the first player, which should happen to be the human).While the AI was weak (at least in that particular scenario, although this could be the sign of broader problem with AI not being up to the task of playing the game versus a human player)
The AI does seem to be weak. There doesn't appear to be any kind of AI settings, so the game is clearly made for multiplayer.
I only played one short match on a small map and easily bullied all the other archfiends as the dragonknight, taking the lion's share of Places of Power, destroying their legions, spawning abyss walkers. It was a lot of good fun but wasn't especially challenging.
There are a lot of mechanics seemingly to stop you from steam-rolling a win if you're far ahead, but they don't hamper you too much. Some of the crown relics are also extremely powerful (an extra action per turn when you only start with two and won't get another for some time? Very strong).
fallout 1what other games have music clashing with the video content in trailers?
suspiria 1977
my best cs1.6 fragmovie
bocu no picu amv
gears of war
dragon age
im confident its because it will be more balancedI'm betting everyone here will eventually find this better than the original. You heard from me first.
It's a good game, thoughtfully designed and I haven't run into any bugs that I noticed.I'm betting everyone here will eventually find this better than the original. You heard from me first.
I need to play some more games to get a better feel at how the Archfiends play, but it should be a brilliant game for the Codex and I would be up for playing. If that fails, I guess I will try to line up a game or two via Solium Infernum's Discord.So you guys getting it? We could do a Codex game like the one for the old.
I am on the fence because AI is apparently brain dead so its a MP game.
The community manager said the developers want to improve on the AI. We shall see if it does something for the singleplayer (or mixed multiplayer).But I wish there were more single-player options such as AI settings. A few dev notes (such as the WIP one on the UI scaling) gives me hope that content patches are on the way.
It was supposed to be a remake of a classic multiplayer game, not "a Civ" game.I never thought I will say it but this game is actually should be more like a Civ.
There are ways around "op legion-praetor combos".Players instantly know op legion-praetor combos etc.
Basically Armello level with more depth. It would be a terrific boardgame.Is the async via PBEM? How boardgamey is this compared to say, Armello or Goblins which I think are nice PC adaptations.
Does it mean I get a notification on Steam when my turn is up?Basically Armello level with more depth. It would be a terrific boardgame.Is the async via PBEM? How boardgamey is this compared to say, Armello or Goblins which I think are nice PC adaptations.
The async is basically handled by the game client and it sends your game data to the server, which churns the turn and sends you back the results automatically. It has seamless steam integration, so no need for shared folders or emails.
Yes. The game actually asks you to provide data for the purposes of asynchronic sessions.Does it mean I get a notification on Steam when my turn is up?Basically Armello level with more depth. It would be a terrific boardgame.Is the async via PBEM? How boardgamey is this compared to say, Armello or Goblins which I think are nice PC adaptations.
The async is basically handled by the game client and it sends your game data to the server, which churns the turn and sends you back the results automatically. It has seamless steam integration, so no need for shared folders or emails.