Quilty
Magister
- Joined
- Apr 11, 2008
- Messages
- 2,413
I would definitely recommend SS, very good balancing of units, a somewhat improved AI. It still doesn't know how to flank in battles, but compensates for that by being awesome on the campaign map: I was just playing as the Kingdom of Jerusalem, and waging war against the Kaliphate (if that is the correct spelling), and I was winning. They were almost crushed and down to three feeble provinces. I had most of my armies deep in their vast territory, since I had from the beginning been allied to the Seljuks (which are at the start of the late era campaing very powerful), who are located at the other end of my country, thinking that we had by then become pretty good buddies so I could turn my back to them while I crushed the Kaliphate. During my previous games this strategy often worked, but this time the Kaliphate suddenly assassinated my leader, one of my generals AND announced a Jihad against me, which made the Seljuks, the Kwarezmian empire and some other muslim countries go to war with me. By the time I had pulled my armies back to my capital, Jerusalem, it was already surrounded, and a huge battle ensued between me and the Seljkus, while the Kaliphate came running at my back to mop up what was left of me.
Fun stuff. :D
And mind you, I was playing on VH for battles and only on Moderate Difficulty for the campaign map. However, despite the above example, alliances in SS are usually very strong, and allies who share your religion rarely turn against you, unless they are very weak and are forced to go to war against you by your other enemies. However, while I was playing as the Teutonic order I had allied myself with Denmark from the start. I had just crushed Lithuania, and was regrouping my forces. I had a small town on an island just next to Denmark's capital, and it had been undefended for most of the game. Suddenly Poland went to war with Denmark, and Poland was winning. Denmark then declared war on me, and took that island, which was actually intelligent, since I had refused to back them up (Poland was stronger, my army was too far away to retaliate if Poland struck at me) and they were quickly losing territory to Poland and so they needed a place to regroup.
Naval invasions are another thing SS excels at, because the AI makes full use of naval invasions, and really knows how to screw you with it just when you think you're winning.
Also, keep in mind that it takes two, three, five or even more turns to recruite a good or elite unit, effectively forcing you to recruit more mercenaries, which is historically accurate. Upkeep is also very, very steep, which kinda sucks, since the AI is quite intelligent and gets far more money than you, so I often felt I was being somewhat cheated. For example, I often find myself in a situation when I had just barely created a full army, destroyed one full army that belonged to the enemy, and was recuperating, thinking that since the enemy had only two or three cities left it couldn't possibly recruit a large army quickly. Unfortunately, it got so much money on its next one or two turns that it just recruited a load of mercenaries and went after me, which can sometimes be a bit discouraging.
Hope this gives you an insight, feel free to ask about some other aspects of the game which I maybe left out.
Fun stuff. :D
And mind you, I was playing on VH for battles and only on Moderate Difficulty for the campaign map. However, despite the above example, alliances in SS are usually very strong, and allies who share your religion rarely turn against you, unless they are very weak and are forced to go to war against you by your other enemies. However, while I was playing as the Teutonic order I had allied myself with Denmark from the start. I had just crushed Lithuania, and was regrouping my forces. I had a small town on an island just next to Denmark's capital, and it had been undefended for most of the game. Suddenly Poland went to war with Denmark, and Poland was winning. Denmark then declared war on me, and took that island, which was actually intelligent, since I had refused to back them up (Poland was stronger, my army was too far away to retaliate if Poland struck at me) and they were quickly losing territory to Poland and so they needed a place to regroup.
Naval invasions are another thing SS excels at, because the AI makes full use of naval invasions, and really knows how to screw you with it just when you think you're winning.
Also, keep in mind that it takes two, three, five or even more turns to recruite a good or elite unit, effectively forcing you to recruit more mercenaries, which is historically accurate. Upkeep is also very, very steep, which kinda sucks, since the AI is quite intelligent and gets far more money than you, so I often felt I was being somewhat cheated. For example, I often find myself in a situation when I had just barely created a full army, destroyed one full army that belonged to the enemy, and was recuperating, thinking that since the enemy had only two or three cities left it couldn't possibly recruit a large army quickly. Unfortunately, it got so much money on its next one or two turns that it just recruited a load of mercenaries and went after me, which can sometimes be a bit discouraging.
Hope this gives you an insight, feel free to ask about some other aspects of the game which I maybe left out.