racofer said:pipka said:How about playing on Delta and being taunted in Korean?
Oh yes, I bet that changes the whole game completely.
Vibalist said:Play on hardest difficulty or shut the hell up.
MetalCraze said:Crysis is a techdemo literally. Racofer seems surprised.
Vibalist said:Play on hardest difficulty or shut the hell up.
"hardest difficulty" in Crysis' case means "lesser damage from the player/more damage from enemies". By making a chore longer it will totally make it good.
Actually it was prolonged because of that cheap way to increase difficulty - you had to spend more time on Crysis' pretty primitive combat. It was basically "become invisible, headshot first enemy, kill whoever you can afterwards, become invisible again to regen and move a bit, repeat" - you just had to do this more often. All of these legitimate suit cheats and regen made it lack dynamics hard - it wasn't about proceeding carefully (because nobody could see you and you could just autoheal at any time) and it wasn't about running around like you were on fire (because everything's too slow).Vibalist said:Making enemies do more damage with their weapons forced you to play differently as you couldn't just charge into a camp and take them all out. You had to use your different skills, such as speed and invisibility in order to handle the encounters. So no, the "chore" wasn't simply prolonged, it was changed.
Well at least AI never gave me an impression that it was suicidal - they were using cover and not just standing in one place getting stuffed by bullets so that's a plus. Doesn't save the gameplay though.And the AI also improved on harder difficulties, as far as I remember.