MetalCraze
Arcane
P. cool
I've completed 26/50 races in a past few days and it's still quite fun. Mostly due to a good level design, both in visual department and track design department. Especially I like how tracks are non-linear and most of the time there are no better or worse ways through them and how these non-linear tracks often overlay each other. And of course crazy jumps with gorgeous backgrounds that remind me of old NFS'es (castles, mountains, forests, euro-towns).
Of course being multiplatform has its cons. Textures and models are so 5 years ago as it's with everything that comes out for next-gen bricks now but the biggest problem is that it never was made with PC in mind. Starting from menu with no mouse cursor (preposterous!) and ending with a gameplay that definitely requires a gamepad (as there are cool tricks which require you to press 4-5 buttons at the same time). It's still playable with a keyboard if you'll tweak controls but you will still miss quite a number of tricks as it's impossible to do them with the keyboard.
I found my dusty gamepad which unfortunately has a broken left stick and trying to play with D-Pad instead - but it's definitely better with a gamepad although requires practice (at least for me as an adept of mouse and keyboard).
Yeah I know the game will get stale eventually as it happens with all racing games but it's worth a try. Just another proof that consoles should stick to racing (and slasher) genres which they do best.
Going to try Split\Second next which is from the same devs.
I've completed 26/50 races in a past few days and it's still quite fun. Mostly due to a good level design, both in visual department and track design department. Especially I like how tracks are non-linear and most of the time there are no better or worse ways through them and how these non-linear tracks often overlay each other. And of course crazy jumps with gorgeous backgrounds that remind me of old NFS'es (castles, mountains, forests, euro-towns).
Of course being multiplatform has its cons. Textures and models are so 5 years ago as it's with everything that comes out for next-gen bricks now but the biggest problem is that it never was made with PC in mind. Starting from menu with no mouse cursor (preposterous!) and ending with a gameplay that definitely requires a gamepad (as there are cool tricks which require you to press 4-5 buttons at the same time). It's still playable with a keyboard if you'll tweak controls but you will still miss quite a number of tricks as it's impossible to do them with the keyboard.
I found my dusty gamepad which unfortunately has a broken left stick and trying to play with D-Pad instead - but it's definitely better with a gamepad although requires practice (at least for me as an adept of mouse and keyboard).
Yeah I know the game will get stale eventually as it happens with all racing games but it's worth a try. Just another proof that consoles should stick to racing (and slasher) genres which they do best.
Going to try Split\Second next which is from the same devs.