eric__s
ass hater
- Joined
- Jun 13, 2011
- Messages
- 2,301
And it was an unbelievably bad experience. I had to make a video for the class so watch that instead of playing this fucking turd.
Here's the mod -
http://dl.dropbox.com/u/2957395/CastleBadajoz2.mod
aaERGTAHERTIOHAERT FUCK. This was like the worst group experience I've ever had. I guess I'll start from the beginning. I'm a computer science major and I'm taking a course on game level design because I thought it would be fun and because I had a lot of spare time this semester. We were assigned groups on the first day of class and were given about 2 months to make a very small NWN2 mod.
So my group consists of Adam, Alina and Tyrone. Adam immediately insists that we set this game in medieval Spain and make it about the Inquisition. Whatever, I don't care. It seems really important to him so we just decide to let him do what he wants with the story. I spend the next two months working on my map. It's small and kind of generic but I think fairly interesting - it's the upper floor of the castle this mod takes place in. There's a magic door that you need to open to get into the library and there are three ways to do it. It's not very complicated, but it's about choice. It's not fantastic but it was my first time working with the NWN2 map editor, so I think it's alright.
So it's three days before this thing is due and nobody has done anything. I'm on Spring Break because I'm pretty much done with my part of the mod, but I'm getting emails about how everyone is still working on it and needs help and I realize this isn't going to get finished unless I come home two days early. Everyone's map is a horrible, buggy, incomplete mess.
Tyrone's map is outstandingly bad. You can see it at about 1:00 in the video. Just look at it. Pause it and look at the fucking map for a while. It's an empty cave with broken, invisible walls everywhere. Anyway, he's having scripting problems (his error was unbelievably stupid) so I had to completely redo his scripting for him.
Adam's map is also a big, empty space with nothing in it. I had to fix most of his scripting as well because none of it worked. Adam went into my map and started changing the dialogue and the values of variables for no reason at all. I can't imagine why he did this. He literally just went into my map and changed numbers without changing any of the actual scripting - just numbers. I spent the last 2 hours fixing the variables and the scripting in everyone else's maps, because his messing around fucked everyone up.
Alina didn't even send her map until 20 minutes ago, so fuck her. It's not going in the mod.
We have to present this piece of shit in 3 hours. Hopefully everything is working right, but I have no idea if I was able to correct all of Adam's variable changes. I also just found out we're supposed to be doing this in vanilla NWN2 and not platinum, so I had to redo all the tiles because the tileset I was using can't be displayed in vanilla.
FUCK
AERTHIAEORTHAOERIT
FUCK
So that's that. Don't ever make Neverwinter Nights 2 mods with anyone else and definitely never take game design courses.
Here's the mod -
http://dl.dropbox.com/u/2957395/CastleBadajoz2.mod
aaERGTAHERTIOHAERT FUCK. This was like the worst group experience I've ever had. I guess I'll start from the beginning. I'm a computer science major and I'm taking a course on game level design because I thought it would be fun and because I had a lot of spare time this semester. We were assigned groups on the first day of class and were given about 2 months to make a very small NWN2 mod.
So my group consists of Adam, Alina and Tyrone. Adam immediately insists that we set this game in medieval Spain and make it about the Inquisition. Whatever, I don't care. It seems really important to him so we just decide to let him do what he wants with the story. I spend the next two months working on my map. It's small and kind of generic but I think fairly interesting - it's the upper floor of the castle this mod takes place in. There's a magic door that you need to open to get into the library and there are three ways to do it. It's not very complicated, but it's about choice. It's not fantastic but it was my first time working with the NWN2 map editor, so I think it's alright.
So it's three days before this thing is due and nobody has done anything. I'm on Spring Break because I'm pretty much done with my part of the mod, but I'm getting emails about how everyone is still working on it and needs help and I realize this isn't going to get finished unless I come home two days early. Everyone's map is a horrible, buggy, incomplete mess.
Tyrone's map is outstandingly bad. You can see it at about 1:00 in the video. Just look at it. Pause it and look at the fucking map for a while. It's an empty cave with broken, invisible walls everywhere. Anyway, he's having scripting problems (his error was unbelievably stupid) so I had to completely redo his scripting for him.
Adam's map is also a big, empty space with nothing in it. I had to fix most of his scripting as well because none of it worked. Adam went into my map and started changing the dialogue and the values of variables for no reason at all. I can't imagine why he did this. He literally just went into my map and changed numbers without changing any of the actual scripting - just numbers. I spent the last 2 hours fixing the variables and the scripting in everyone else's maps, because his messing around fucked everyone up.
Alina didn't even send her map until 20 minutes ago, so fuck her. It's not going in the mod.
We have to present this piece of shit in 3 hours. Hopefully everything is working right, but I have no idea if I was able to correct all of Adam's variable changes. I also just found out we're supposed to be doing this in vanilla NWN2 and not platinum, so I had to redo all the tiles because the tileset I was using can't be displayed in vanilla.
FUCK
AERTHIAEORTHAOERIT
FUCK
So that's that. Don't ever make Neverwinter Nights 2 mods with anyone else and definitely never take game design courses.