Well, my understanding is that you're nearly finished with the game at this point. I was just wondering how you liked working with Torque to create an RPG.
As is no doubt the case for many Codexers, I have fond dreams of making an indie RPG someday, and I've looked into a few alternatives. FIFE of course seems promising, but is a very, very long way from being a viable engine. In any case, I lack the artistic brilliance necessary to make a nice looking 2-D game, so I'm looking mostly at 3-D engines. Torque seems to be the king of the hill when it comes to indie engines, but I have picked up the impression somewhere along the line that you have come to regret using it. Is that true?
Of the other 3-D options I've looked at, probably the most appealing is an OGRE-derivative with a price range somewhere near that of Torque, called NeoAxis. It's not finished but it seems really interesting, and a lot of its features seem particularly well-suited to making an RPG. Has anyone here tried it, or heard anything much about it?
As is no doubt the case for many Codexers, I have fond dreams of making an indie RPG someday, and I've looked into a few alternatives. FIFE of course seems promising, but is a very, very long way from being a viable engine. In any case, I lack the artistic brilliance necessary to make a nice looking 2-D game, so I'm looking mostly at 3-D engines. Torque seems to be the king of the hill when it comes to indie engines, but I have picked up the impression somewhere along the line that you have come to regret using it. Is that true?
Of the other 3-D options I've looked at, probably the most appealing is an OGRE-derivative with a price range somewhere near that of Torque, called NeoAxis. It's not finished but it seems really interesting, and a lot of its features seem particularly well-suited to making an RPG. Has anyone here tried it, or heard anything much about it?