d1nolore
Savant
- Joined
- May 31, 2017
- Messages
- 666
A fun experience that makes it nigh-impossible to create enjoyable combat because the gap between a moderately competent character and a character that's stacked into the stratosphere is extremely large.Roguey sawyer is wrong. Stacking rules worked towards creating a more fun experience in nwn1. I actually missed them in nwn 2.
Online servers fixed stacking with scripting. But in what campaign did you get so many magical items boosting the same stats that it unbalanced the game? I never experienced this and characters had ability score caps anyway at 40-something, only increased in HotU because of epic levels I believe. Also the way NWN/d&d works getting a +10 strength doesn't mean your invincible at all, you can easily get hit with finger of death, step on an electric trap, or get crit by a minotaur with a greataxe. Intact that bonus doesn't really do much in the grand scheme of things.
Even with stacking its up to the content creator on what items they put out there. If they want to add +6 dex, con, and strength to every item..well just play something that's not retarded. I don't see the issue here