Grunker
RPG Codex Ghost
Well, I wonder what Computer Role-Playing Game means to you.Especially if you are afraid of voicing your opinion on what is the best RPG game design because random people on the Internetmightwill not like them.
Ho-ho, so now refusing to take flame-bait is cowardice? You're a creative motherfucker, I'll give you that.
If being yelled at was my fear, I doubt I would put myself out there even to criticize Fallout. You fuckers can hate on me all you want
I think the whole thing about emulating P&P is a fallacy though, and that's coming from a true P&P-fag who think P&P systems should be implemented more in cRPGs.
Emulating pnp is what CRPGs exist for.
I disagree.
I don't think a digital environment with programmed NPCs is very good at handling an imagined experience between a completely flexible human storyteller and worldbuilder and 6 people who have all possible interactions they can think off.
cRPGs were made way back from this premise, but they have grown into their own concepts now. I believe cRPGs should implement as much of the good stuff from P&P as they possible can, but aping them completely seems like a fruitless affair that will bring nothing but misery and sorrow.
The digital environment also has its share of advantages over P&P, it would be foolish not to abuse those.