pan
Learned
- Joined
- Jan 14, 2013
- Messages
- 214
- In BG2 enemies couldn't attack you from five screen lengths away.
- The camera was capable of moving five screen lengths away.
- This is one of the biggest complaints of the infinity engine, the level of abuse possible by this flaw alone is atrocious, cloudkill, archery, 100 sitiational buffs before starting combat the list goes on. Oh and lets not mention the pathetic way finding and the "PLEASE GATHER YOUR PARTY, PLEASE GATHER YOUR PARTY, PLEASE GATHER YOUR PARTY."
- Party members didn't require such huge amounts of micromanagement that acceding control to scripted AI was deemed necessary by devs.
- This was because your "party members" were useless hucks of shit that just drained your xp, accasionally you used them to cast a spell you didn't have or pick a lock if you couldn't... awesome stuff!
- There were more than a dozen different enemy types.
- No there were 4. Undead, dragon, mage and non-mage. The tactics only differed mildly for these 4 situational enemy types.
- Spells and abilities were diverse, the range of their effects leading to variation between fights.
- Positioning played a role in more than it's relation to AoE spells or abilities.
The other stuff you go on about, hand crafted maps =DDDD was only because of the limitations of their crusty 2D engine. The items and level scaling... sure I'll give you that one, level scaling sucks balls.
- What other role did positioning play??? The spell effects were vast, but there was only one best spell for the 4 different enemy types... I'm not saying you couldn't use the other spells if you wanted, but there was no need to cast "friends" "open lock" and about 60 other spells.
Yeah both games are shit but DA:O is shittier, now fuck off you retarded troll.