J1M
Arcane
- Joined
- May 14, 2008
- Messages
- 14,649
Has the feel of Dominion deck building and a Hearthstone dungeon run.
https://store.steampowered.com/app/646570/Slay_the_Spire/
Currently offers 3 classes that are vastly different. It also appears at least 2 strategies are viable for each class, although randomness in terms of rewards will force you to adapt as you face progressively more dangerous encounters.
It does one thing really well: it shows you the consequences of your decisions, so you can make meaningful ones. For example, if presented with a choice in a random encounter it will tell you what will happen for each choice so you can make an informed decision to take that curse card for that relic bonus. It will also telegraph what enemies are going to do on their next turn, which leads to playing different cards depending on what your opponents are about to do.
The game is in early access right now, but the standard mode seems 'done', and there is a daily challenge/free play mode.
It would be really great if they took this core and wrapped it in a campaign of some sort where a 'spire' was basically a dungeon, which unlocked better cards, etc.
https://store.steampowered.com/app/646570/Slay_the_Spire/
Currently offers 3 classes that are vastly different. It also appears at least 2 strategies are viable for each class, although randomness in terms of rewards will force you to adapt as you face progressively more dangerous encounters.
It does one thing really well: it shows you the consequences of your decisions, so you can make meaningful ones. For example, if presented with a choice in a random encounter it will tell you what will happen for each choice so you can make an informed decision to take that curse card for that relic bonus. It will also telegraph what enemies are going to do on their next turn, which leads to playing different cards depending on what your opponents are about to do.
The game is in early access right now, but the standard mode seems 'done', and there is a daily challenge/free play mode.
It would be really great if they took this core and wrapped it in a campaign of some sort where a 'spire' was basically a dungeon, which unlocked better cards, etc.