Btw, there are randomly generated sidequests á la Skyrim, right?
How good are they compared to the Bethesda ones? Is it obvious that they use placeholder functions and stuff like there and how much variety is there?
CDP said that there will be none and as far as I know there are none.
Instead of giving you the feeling that a witcher and all his experience is actually needed and that you have to investigate with what you are messing you just hack away at the monster of the contract the same way you wuld at a peasant bandit.
I think that the witcher profession fits best for an action-adventure game where:
- Main story is more about talking and less about fighting.
- Fights connected to the main story are only against humans. You don't fight monsters here.
- You need money to progress (paying for information, bribes, gear, etc).
- The only way to get money is by monster contracts.
- Every contract is unique, against a different type of monsters and requires a lot of research and preparation.
- Monster fights are difficult and in practice only winnable if you apply everything you've learned about the monster.
- Well crafted and challenging monster contracts + interesting main story = awesome game.