damager
Arbiter
- Joined
- Jan 19, 2016
- Messages
- 382
It is pretty easy to implant destroyable doors and chests, without rendering lock picking useless:
- noise aggros mobs
- it takes longer to blast or axe open doors
- it takes per day spells or stamina (don't allow resting in mob infested dungeons / make resting in towns expensive)
- implant steel doors that are non blast or axable
- fireballs have a chance to destroy items in chests and will destroy some items by default (would you really fireball a potion or cloth armor?)
- forceful attempts to open locked doors and chests can not be performed in stealth and will aggro townsfolk
Seems to be pretty easy to come up with good ideas. I should become a game designer.
- noise aggros mobs
- it takes longer to blast or axe open doors
- it takes per day spells or stamina (don't allow resting in mob infested dungeons / make resting in towns expensive)
- implant steel doors that are non blast or axable
- fireballs have a chance to destroy items in chests and will destroy some items by default (would you really fireball a potion or cloth armor?)
- forceful attempts to open locked doors and chests can not be performed in stealth and will aggro townsfolk
Seems to be pretty easy to come up with good ideas. I should become a game designer.