Your colossal butthurt is tremendously entertaining.
I'm far from being butthurt, but if that thought makes you happy, then that's fine with me.
But to the point.
Ed123 said:
Regardless, my point regarding your diplomatic acrobatics in vanilla was that if you're sinking 5000gp every second turn into longtime allies to keep them from betraying you, then A: the diplomacy is manifestly not "working just fine" and B: you're an imbecile for not simply putting a fraction of those costs into conquering them instead. Nothing to do with being hardkkkore - which is in fact the entire point of Realm Divide and why it's a fucking stupid idea in the first place. If I wanted to grind full stacks and throw diplomacy out the window I'd simply play on VH. The Vanguard event is superior to vanilla RD since, whilst it has the same irritating effect of nullifying diplomacy for the next half of the campaign, it makes more sense in the context of the setting and other factions' pre-existing allegiances.
My diplomacy worked just fine until i conquered everyone on Honshu without any serious effort. I kept my allies on my side as long as i wanted, and as long as i found that necessary. I stopped giving them money when i was ready to kick their sorry butts. They were basically my pawns 'till the end, as i controlled them through my alliances accordingly to my expansion plans. You see, i'd rather fight with one clan at a time. And as i said, money was not an issue. If you like to fight on multiple fronts at once, in a huge clusterfuck, that's fine. I'd rather spare myself all that unnecessary micromanagement, and instead focus on hammering down my way in a more subtle fashion.
RD is a retarded concept, but at least it makes the game a bit more challenging. Otherwise, it would be piss-easy to beat. Regardless, its disadvantages can be easily nullified for as long as you like.
I reached Realm Divide with over 350.000 koku in my treasury. I could even support my enemies with cash just for shits and giggles at that point. So i couldn't care less about those 5k every 2 turns
And on the minimap you can clearly see my only enemy at that point (pink) and one of my allies (black).
I kept my allies by my side 'till their very end. Realm Divide was a breeze. Especially with all that trade income. (Przyjaźń = Friendship, Uwielbienie = Adoration, Wrogość = Hostility)
As I said, Threats of War warnings exist in both vanilla S2 and FotS. If you went from +200 to War in a single turn, were on the same side, did not see them vassalized, were playing before the Vanguard Event, and your diplomacy screen showed no new variables, then it's probably a bug.
Then it's a bug. Way to fucking go, you master of deduction
So, if there's a diplomacy bug, diplomacy isn't working as intended.
Everything I've experienced points to diplomacy being at least as good as S2 and superior if you take scripted events into account. Perhaps you're suffering from some sort of derangement.
I never had any issues with S2's performance, so you might also be suffering from some kind of derangement. Derp.